More skins in a tanning tub?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: More skins in a tanning tub?

Postby sabinati » Tue Apr 06, 2010 12:05 am

giftiger_wunsch wrote:
ImpalerWrG wrote:* make Bear-hide 3x3 (provides 9 leather)


Don't really see the point in that, it'll just make them awkward to carry. Bears already give 3 or 4 hides each, I believe. Getting lp for adding water would be strange, as you get no lp for adding water to anything else. I agree that you should get a reasonable amount of lp for removing the completed leather from tubs and/or dried skins from frames though.

I think the point in the one-skin-per-tub rule is that two hides in one tub would stick together, etc. and would not tan properly. I don't think 60 litres of water is really necessary, though. Especially not with a single piece of bark. I'm also wondering why tanning reaches 91% in a cave (or mine, I assume), and refuses to advance further.


3 or 4 hides.. what? bears give one 2x2 tile hide.

i don't see why it would be strange to get LP from adding water to the tub. you get LP from addinng water to a treeplanter's pot.
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Re: More skins in a tanning tub?

Postby jorb » Tue Apr 06, 2010 12:05 am

So what if I lift the hide in and out several times? I suppose you could get a ruined hide if you abort the process.
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Re: More skins in a tanning tub?

Postby sabinati » Tue Apr 06, 2010 12:12 am

yeah, just make it so you can't remove the hide, or

ImpalerWrG wrote:I also think adding LP throughout the process is the way to go, BUT it needs to be given out only for irreversible steps. Hide can be removed before it's done so you have a big exploit if just putting in hide gives LP as you can 'do the hokey-poky'. The addition of water and bark along with removing finished leather are irreversible and prevent any possible exploits.

Alternatively Jorb could add an actual 'work' step with hourglass and all and put all the LP on that, it could work like follows. When you have tub full of water/hide/bark instead of the reaction actually beginning it is merely ready for the final step, any player clicking it will begin a stirring animation and hourglass clock (like making glue in a cauldron) when done the player will receive their LP and the reaction will have begun, the tub will look a little different (bubbles on the surface?) to indicate it is in the final stage and no more LP can be gained. By putting this step right after most of the drudgery of hauling water/bark the player who dose the work will be able to gain the LP which would provide a good incentive for leather production while avoiding any real LP stealing possibility. To balance the hourglass timer the number of water buckets could be reduced as well so total production time is not significantly changed, or the tub size increased as I described earlier which has much the same net effect.


this. a few lp for adding the water, a few for adding the bark, none for adding the hide, a higher amount of LP for stirring it.
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Re: More skins in a tanning tub?

Postby niltrias » Tue Apr 06, 2010 5:16 am

Lots of good ideas here. I especially like the stirring idea...as Jorb said, just make it so that interruption of the stirring process renders a hide useless, and it would not be exploitable. Instead of adding LP when adding water and bark, how about just making the crafting part of leatherworking provide more LP? As in a lot more LP. Then we would start seeing a scaled return, like with farming, where people who specialize in making hiq leather goods start to get a reasonable amount of lp for their efforts.

A couple of other random thoughts:

* I like the 3x3 tub and increased bear size, but it seems odd that bear hide would then be both the biggest and the best. Shouldnt there be some sort of trade-off?
* Im fine with the drying time and with fixing the cart glitch, but if the cart glitch is fixed, Id like to see a shorter time in the tanning tub...maybe 4 hours IRL?
* A bit out of left field, but the curd tub/tanning tub has always bugged me. They are both simple wooden tubs. Why not just have one all-purpose tub? I suppose you could argue something about the taste, but still it strikes me as more intuitive to just have a single "tub" item that could be used for both purposes, and possibly for other actions (laundry?) down the line...
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Re: More skins in a tanning tub?

Postby Onionfighter » Tue Apr 06, 2010 5:22 am

Perhaps have tubs be generic until they are first used? With old techniques, eating cheese made in a tanning tub probably wouldn't kill you, but it would be gross.
That could make tubs a bit easier to trade.
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Re: More skins in a tanning tub?

Postby ImpalerWrG » Tue Apr 06, 2010 5:26 am

I proposed the stirring step as an alternative to dolling out LP in little bits. If loftjorb went to all the trouble to implement it I think they could put all the LP gain their and not bother coding in any other LP gains. After stirring the hides could be 'locked in' to prevent any repeat stirring of the same hide or

Alternatively the hides actually break up during the stirring step and individual pieces of 'rawhide' then tick away to become finished leather, the stirring step give LP proportional to the number of rawhide pieces created and consumes water/bark meter in the process which would allow for easy asynchronous leather making. The rawhides can be removed from the tub at any time but this resets the leather timer just like removing something from a drying rack, putting them back in a tub restarts the timer without requiring additional water/bark. Some other uses could be found for the rawhides as well, such as another means of making glue or as a replacement for the dried hide for making parchment from.
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Re: More skins in a tanning tub?

Postby Onionfighter » Tue Apr 06, 2010 5:32 am

Sounds good.
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Re: More skins in a tanning tub?

Postby sabinati » Tue Apr 06, 2010 5:56 am

the reason i like the lp gain for adding water and bark is because it could be something useful that newbies could help with around a village, but i suppose anyone could do the stirring too so either way works.
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Re: More skins in a tanning tub?

Postby niltrias » Tue Apr 06, 2010 6:00 am

I was sorta thinking that stirring would be skill-independent, to allow newbies to help out around the village, while leather-making lp bonus would encourage specialization. Crafting ranger gear is fantastic LP, even for lower Q....crafting normal leather, much less so.
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Re: More skins in a tanning tub?

Postby ImpalerWrG » Tue Apr 06, 2010 10:29 am

the reason i like the lp gain for adding water and bark is because it could be something useful that newbies could help with around a village, but i suppose anyone could do the stirring too so either way works.


Agreed leather making is good newb work (and it is traditionally just about the lowest skilled professions their is), I figure the people doing all the water and bark fetching are going to do the stirring just from being there when its ready to be done, they won't walk away when the final LP generating step is at hand. I also wouldn't have their skills/stats affect the leather quality either.
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