Lothaudus wrote:<imho quite excellent idea>
Only downside i see is that in case you need a soil tile to dig it out, so a simple
plow over and plant grass/pave it grief move would vanish it forever.
So i see a need for special move to 'dig out stash' (which could be used to build it in the first place), which will need quite some time to yield a result (like taking 2 minutes RL time while draining near full stamina bar in this time) - but works on all kind of terrain.
So stash would be buildable on basically all types of tiles (maybe the resources needed to cover it could differ depending on tile type), and a 'dig out' move would yields a construction sign for a new stash in case you perform it on a tile having none.
Stash should have no special graphics at all, as long as stash is hidden the tile should not differ in any way regarding to what is sent to client.