Hidden Stash / Buried Treasure / Digging Holes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Hidden Stash / Buried Treasure / Digging Holes

Postby sabinati » Mon May 31, 2010 3:46 pm

laner275 wrote:
sabinati wrote:
Lord_Brofist wrote:your* :3


their interchangeable

No. You're is you are. Your refers to an object you own.


yeah no shit and they're is they are and their refers to an object that "they" own...

http://en.wikipedia.org/wiki/Irony
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Re: Hidden Stash / Buried Treasure / Digging Holes

Postby Gauteamus » Mon May 31, 2010 6:58 pm

Back on the topic of pitfalls :-)

The only way a treasure map would make any sense at all is if you need the map to open the sectret chamber, why on earth would someone make a map of something they know well where is?
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Re: Hidden Stash / Buried Treasure / Digging Holes

Postby Grog » Mon May 31, 2010 8:01 pm

Lothaudus wrote:Strangely enough my search failed to find any mention of this already suggested but I know it must've been... Anywho...

Perceived Issue:

People can of course, fuck yer shit up by breaking into your town / village and wrecking the place. This obviously sets a lot of people back when they lose their precious Q12 Seeds and Q42 Bones.

The smarter ones know to store the really valuable stuff (high Q spare seeds, silk eggs, high Q tools etc...) on alts and log the alts out. That way if they're attacked, they can re-build easily.

Using alts isn't an in-game thing though and n00bs r 2 st00pid 2 dink abut dis (which isn't necessarily an issue so I'm more of the "It'd be nice to not use alts" camp).


Solution:

Being able to have a hidden stash that allows you to store some things in relative safety. Tools that you can use to re-build with, those good seeds etc... This will function in the same way as a cellar. Simply choose the "Hidden Stash" building option and build it. It takes maybe 4 Blocks of wood for support, 10 Tree Boughs for cover and 10 branches for the lid. When it's just been built, it shows as a small little wooden trapdoor in the ground.

A "Hidden Stash" can be built on any dirt terrain (forest, grassland etc...).

Once built, much like a cellar, it needs to be dug-out. Simply right-click to dig. You have to dig out maybe 40 pieces of soil before it can be used.

Once dug-out, you can right-click your trapdoor and it opens just like a cart or boat. It has room for 1 item to be placed inside, such as a chest or basket. Simply place your basket inside (as you would a cart) and you're done!


Hiding the Stash:

You can then right-click the trapdoor and click "Cover". You need 10 pieces of soil to do this as this takes the soil and uses that to cover the stash.

After it's been covered, to find it again, you MUST dig out 10 pieces of soil in the same spot. Doing so uncovers the trapdoor. Once revealed, simply right-click and "Open". This means a "Hidden Stash" could be anywhere. It could be plowed over. It could be built on top of. It could have a tree planted on it. An appropriately coverered "Hidden Stash" acts just like a normal piece of terrain.

To find someone elses stash, you'd have to dig soil out everywhere, so ideally, only the ones who built it will know that it's 5 tiles North of the Rock, 3 steps East of the tree.

For added bonus, they can be marked on a local map (right click trapdoor, select "Mark on Map"). If that map is open while you're walking through that area, the location of the trapdoor is displayed.


Possible Issues:

A custom client might be able to detect them easily.


+1 to all
the map would be better to made on your own via snipping, screenshot or whatsoever
but the rest of the idea would be pretty awsome and gives the peaceful fraction against their bullys
(though i know that the raiders will use it as well)
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Re: Hidden Stash / Buried Treasure / Digging Holes

Postby DatOneGuy » Tue Jun 01, 2010 4:23 am

Custom Clients are a real big issue as I've noticed earlier while hiding behind a tree a player was able to spot me, this would only be possible if he used a custom haven-res.jar with transparent trees.

However as far this goes (Assuming you don't have to actually click pixels of items ; Which is what actually seems to be the case meaning this won't work) simply having no image for it at all until it is clicked would seem to work. Perhaps have the tile act upon click itself when the stash is set?
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Re: Hidden Stash / Buried Treasure / Digging Holes

Postby ThirdEmperor » Tue Jun 01, 2010 6:23 am

Well, I don't know shit when it comes to coding, but it seems to me that if you made it so hidden stashes had the exact same graphic as a boulder, then any custom client set to change the graphics for the stash would also change the graphics for boulders.
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Re: Hidden Stash / Buried Treasure / Digging Holes

Postby Granger » Tue Jun 01, 2010 7:24 am

Lothaudus wrote:<imho quite excellent idea>


Only downside i see is that in case you need a soil tile to dig it out, so a simple plow over and plant grass/pave it grief move would vanish it forever.

So i see a need for special move to 'dig out stash' (which could be used to build it in the first place), which will need quite some time to yield a result (like taking 2 minutes RL time while draining near full stamina bar in this time) - but works on all kind of terrain.

So stash would be buildable on basically all types of tiles (maybe the resources needed to cover it could differ depending on tile type), and a 'dig out' move would yields a construction sign for a new stash in case you perform it on a tile having none.

Stash should have no special graphics at all, as long as stash is hidden the tile should not differ in any way regarding to what is sent to client.
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