Proposed mechanics of claim intrusion (+updated inter. demo)

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Proposed mechanics of claim intrusion (+interactive demo)

Postby Sidran » Fri Apr 30, 2010 5:00 pm

I updated Intrusion simulator with halved Action multiplier values.
So, Action multiplier values in this version are as follows:

Entering claim 0.5 (was 1)
Opening doors 2 (was 4)
Opening containers 1 (was 2)
Transfer of items from containers to inventory 0.5 (was 1)
Transfer of items from inventory to containers 0.75 (was 1.5)
Lifting objects 5 (was 10)
Picking items from ground 0.25 (was 0.5)
Dropping items to ground 0.35 (was 0.7)
Attacking people 25 (was 50)
Demolishing objects 20 (was 40)
Leaving claim with liftable object 15 (was 30)
Leaving claim 1 (was 2)

I am still not sure that people who showed some interest really understand what is the point of Detection bar.
I would like to explain any detail if its unclear, as I still believe this to be a great and exciting ingame mechanic.
Feel free to PM me if you dont like asking in public, Ill be glad to answer or correct possible flaws.

Current version: IntrusionHalvedAm
(On bottom of download page, there is "Request download ticket". There's no waiting and "Download" link appears on same place.)
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Re: Proposed mechanics of claim intrusion (+updated inter. demo)

Postby joojoo1975 » Mon May 03, 2010 7:27 pm

Like this a whole bunch. then you actually have ways other ways of dealing with said "badguy".

it gets my vote :)


Good job Sidran
To Protect The Helpless From The Heartless
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Re: Proposed mechanics of claim intrusion (+updated inter. demo)

Postby Sidran » Tue May 04, 2010 4:31 pm

Thanks buddy. Constructive critique is always welcome too.
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Re: Proposed mechanics of claim intrusion (+updated inter. demo)

Postby Shams » Wed Jun 02, 2010 10:15 am

I really like this idea, I think it would be a neat way to add some interesting non-lethal risk to stealing. My only concern would be the effect it would have on, say an actual full scale attack. How does it determine between a stealthy thief and marauding barbarian hordes? Would two thieves trying to sneak around on the same property contribute to one anothers detection meter?

I'm curious to see if there isn't a way to make it so it isn't totally passive on the part of the claim owner. Something along the lines of setting/maintaining booby traps or alarms.
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Re: Proposed mechanics of claim intrusion (+updated inter. demo)

Postby Sidran » Thu Jun 03, 2010 1:53 am

Such questions are about further branching and refining of starting idea.
Its futile discussing it any further imo.
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Re: Proposed mechanics of claim intrusion (+updated inter. demo)

Postby Shams » Thu Jun 03, 2010 6:15 am

Sidran wrote:Thanks buddy. Constructive critique is always welcome too. ----------> Such questions are about further branching and refining of starting idea.
Its futile discussing it any further imo.


What
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Re: Proposed mechanics of claim intrusion (+updated inter. demo)

Postby Sidran » Sat Jun 05, 2010 4:07 pm

You quoted my enthusiasm from 4. may.
Since then, I adjusted my energy dissipation on forum according to developers vision and organization.
As some suggested, I enjoy the game and just briefly watch forum. This thread can be deleted as far as I am concerned.
Thank you for your interest.
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Re: Proposed mechanics of claim intrusion (+updated inter. demo)

Postby ThirdEmperor » Wed Aug 11, 2010 9:49 pm

Bumped because this needs to be implemented.
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Re: Proposed mechanics of claim intrusion (+updated inter. demo)

Postby aso11 » Wed Aug 11, 2010 10:14 pm

A bump for support.
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