Pansy wrote:Especially given that no faction in this game has ever successfully prevented a raid that I know of. C'mon, if you are going to ask for vassalage you'd better make guarantees that you are making it 100% safe for me. If I paid taxes to you and I got killed or robbed I would, of course feel that I had been robbed by YOU. Being hit by a raid would be a lot less annoying than paying taxes and not getting the services those taxes represented.
There are many kinds of protection. One is the passive kind, like the existence of a police force or a military that hasn't fought any wars. It deters people, or rather, small groups of people. The threat of retribution- sustained organized retribution usually keeps the small potatoes away. Up against an equal or greater power, it's unlikely to stop them. A request to for a 100% guarantee that you will be protected and safe from raids is an unreasonable request. No one aside from God can do that. Even if jorb coded it in, someone might still be able to find a way to harass you. They can only offer you greater protection, not absolute protection.
It's not that it matters though. villages in the medieval ages, and arguably in the modern world swear allegiance not because they are seeking protection under another's military wing, but because they either comply, or they disappear off the face of the earth. Which seems like how most of the negotiations will likely go if this goes ahead.
Vasselage would also most likely require a commitment on the part of the vassel as opposed to a one time payment. So if I want your protection I am locked in to paying so many taxes per week? Or putting in some many hours on your walls/roads? Chances are it is an unwillingness or unability to commit that seriously to the game that has made me vulnerable in the first place.
Well, those offering protection could always just take the stuff from you without asking, and make sure those that don't join them are no longer a threat.
Speaking of commitment, what is my guarantee that you won't quit or get killed? It's one thing in real life where I know that your options are to get up in the morning and get to work, or to die, but this is a game and players come and go. You might decide to get up in the morning and actually leave the house and get some fresh air one day, instead of logging on. So far the three enduring factions in the game are the Goons, Wayneville and Bottleneck. But none of these has so far demonstrated enough invulnerability that I think their fighting force would survive a skermish as defenders. If I sign up to be a vassal what are the chances there will be enough fighters left after the first wave of attacks to defend me from the second?
Absolutely none. Therefore, it is in everybody's best interest to attack first.
It's also worth mentioning, unfortunately, that there are a lot of good players who are frankly total jerks when it comes to social skills. Your overlord is very possibly going to be someone with the kind of personality flaws that makes interacting with them as attractive as a date with Jeffrey Dahmer. Yeah, I know you can't get through boot camp if you can't take the hazing, but in this case logging in to find my fields sown with salt, my timber house burned, my cattle slaughtered and myself in the character creation room is easily the more pleasing experience.
It's a rare case where you have only one person leading a bunch of people. Most states today, as well as groups back then, are governed by a bunch of people. Yes, there are heads of state, and monarchs, but they do not retain power without the support of a good many talented people and people who will help them project their power and keep the peace. Most also have sociable representatives and speakers.
Besides, if you are in a group with a lot of people and your new alien overlords are looking around looking for someone to make a demonstration out of, it's unlikely to be you.