KillerofLawyers wrote:Why does there need to be any incentive. If no one wants to travel past their own homestead then that's their own decision. They just should complain about it being like a single player game when it's their own fault for not bothering to travel.
Griegor wrote:At any one time I see about 300 people playing Haven and Hearth. Is it wise to continue to expand the world? There is a minimal critical mass required per Square of any map for people to feel like they are not simply playing a single player game. Granted this is an Alpha and not a full launch game, but dropping below critical mass for player interaction is usually when most people leave.
Elirian wrote:KillerofLawyers wrote:Why does there need to be any incentive. If no one wants to travel past their own homestead then that's their own decision. They just should complain about it being like a single player game when it's their own fault for not bothering to travel.
Because there is inertia to overcome. Without incentive to travel and trade, players will follow the incentive to stay and develop farms, build, mine, whatever.
Since they have provided incentive to stay still, I don't understand what your objection would be to them providing incentive to travel.
KillerofLawyers wrote:Elirian wrote:KillerofLawyers wrote:Why does there need to be any incentive. If no one wants to travel past their own homestead then that's their own decision. They just should complain about it being like a single player game when it's their own fault for not bothering to travel.
Because there is inertia to overcome. Without incentive to travel and trade, players will follow the incentive to stay and develop farms, build, mine, whatever.
Since they have provided incentive to stay still, I don't understand what your objection would be to them providing incentive to travel.
Putting people close together isn't exactly an incentive to travel. You're just making it so that in the average area a person might travel in is going to contain other people. What's needed is an incentive for people to actually make long trips, and this is being implemented to a degree with wagons and the likes. Mostly it's just the fact that I perfer people doing things for their own reasons, rather than some set of rewards and punishments hard coded into the game.
KillerofLawyers wrote:What's needed is an incentive for people to actually make long trips, and this is being implemented to a degree with wagons and the likes. Mostly it's just the fact that I perfer people doing things for their own reasons, rather than some set of rewards and punishments hard coded into the game.
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