Wine Naming.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Wine Naming.

Postby DatOneGuy » Fri May 21, 2010 7:07 am

ImpalerWrG wrote:I'm proposing a way to make simple labels that can be attached to ANY inventory capable object in the game and adds text to its tool-tip. Wine is just one thing they could be used for but the possibilities are really enormous.

I'd enjoy this so much.

I'd enjoy it further if you couldn't change the tooltip once set, but could only remove the label.

I hate right-clicking keys and being able to re-change the name.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Wine Naming.

Postby ImpalerWrG » Fri May 21, 2010 8:56 am

ImpalerWrG wrote:How about combining parchment & string to make a modest number of 'Labels' that could be applied to any object in-order to 'name' it. Just drop a label on an item and pop-up opens for the message to be entered. The object now the message displayed in mouse-over just like a Key. But the labels message is permanent unlike a key, though the label itself can be removed with a "Remove Label' option also on the Radial menu, this permanently removes and destroys the label after which a new label can be applied.


Yea already though of that, and why were at it lets just drop the key naming system and apply this new label system to them as well, seriously how can you write things on a key?
ImpalerWrG
 
Posts: 470
Joined: Tue Feb 02, 2010 10:17 am

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 3 guests