JustasJ wrote:I'd say the main "flaw" of this game's PvP is that people tend to kill other people just to screw them up and not to control other people's limited resources. There's no need for a well-managed village with a mine to attack a mine-less and poorly managed village - they gain nothing from it while the backward scenario is still implausible - they'd just get their asses kicked.
The raids experienced in some of the current regions are more like this:
'Two guys came to our village, killed everyone and left.'
End of story.
A battering ram was the dev's try to make wars and raids more into organised conflicts, but somebody fails to lock the gates and everyone's in it is dead. Maybe if they made gates more easy to close and open by their builder, password or a code instead of a key, maybe, it would be a step towards organised conflicts.
Password - Bruteforce
Code - Bruteforce
Limited access by builder - Unrealistic
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This thread title reminds me of KoTH.
I sell PVP, and PVP accessories.