Make scents last longer

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Make scents last longer

Postby Brickbreaker » Sun Jun 13, 2010 11:27 pm

exewu wrote:
Brickbreaker wrote:
Avu wrote:So if they steal my q 300 carrot they should be damned for life? :D


q300 is hard work to get up to. The carrot would have become valuable.


The carrot in itself is rather worthless in this situation, the real value would be the farming skill.


Yes but you still worked hard to get a farming skill that high.
Products made from hard earned chars should be worth more than those made by throw away alts and noobs.
Gulluoglu wrote:
Brickbreaker wrote:
jorb wrote:Value? To be measured how?


Measure by quality. Generally most valuable things people make tend to be of high quality e.g; cheese, dragon's helm, pearl necklaces.


This doesn't really work either, some items have different or better utility than others, regardless of quality. If I can make decent quality bone saws without trouble, but can't make the crappiest quality of metal saws at all, a system by quality alone would punish the thief harder for stealing a q80 bone saw I could easily replace than the q10 metal saw I might have had once in my game career due to lack of connections and resources.

Items that don't matter in terms of quality can be given a base quality, depending on how hard it is to get. e.g. leather bag = Q20 merchants robe = Q80 despite the material quality you use.

As for your Q10 metal saw....
'Value' is not determined by one person, but by the community. So im sorry to say but that Q10 metal saw won't get you far in the market.
DatOneGuy wrote:
Brickbreaker wrote:
Avu wrote:So if they steal my q 300 carrot they should be damned for life? :D


q300 is hard work to get up to. The carrot would have become valuable.

If he cares about his work he most likely has a few backup carrots around the same quality alt-vaulted, so it's not valuable at all, yet he would gain so much advantage from it in this situation.


Same reply as the last. Those carrots still have value, and people would kill for Q300 carrots. That one stolen Q300 carrot may not be valuable to the owner, but it's valuable to the community.
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Re: Make scents last longer

Postby theTrav » Sun Jun 13, 2010 11:51 pm

I don't have a problem with it.

The scent leads you to your target, then you can declare war on him. No need to summon if you can trash all his stuff and maybe get him while he's online.

Second to that is that most thieves are repeat offenders. You'll find another scent
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Re: Make scents last longer

Postby DatOneGuy » Sun Jun 13, 2010 11:57 pm

Wrong, actually there is no 'national' quality for such an item. For me a q10 metal saw might be 'amazing', while for you it may be absolute shit.

The worth of something in this game is almost exclusively barter and due to that between the buyer and seller.
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Re: Make scents last longer

Postby loftar » Mon Jun 14, 2010 12:10 am

I've increased the duration of Theft, Battery, Vandalism and Murder scents to twice of their previous values now.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Make scents last longer

Postby burgingham » Mon Jun 14, 2010 12:37 am

Thanks.
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Re: Make scents last longer

Postby martinuzz » Mon Jun 14, 2010 3:34 am

Great!
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Re: Make scents last longer

Postby ewlol » Mon Jun 14, 2010 1:30 pm

I'm not trying to be a benefactor to thieving, but this is stupid, because, this wholly encourages blood-thirsty savages to hunt down naïve thieves for the most trivial reasons. I doubt any gold/precious metal or high-quality items/metals/foods are being stolen from Sodom or Constantinople. Unless something that merits murdering (I assume the only reason Burgi wants to break in would be to hurt) was stolen, I do not see any reason to go though the trouble/efforts of breaking into an armed settlement other than to be a sadistic fiend, or, you're bored, which in itself signals a time to take a break from the game. :|
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Re: Make scents last longer

Postby Riou1231 » Mon Jun 14, 2010 1:31 pm

loftar wrote:I've increased the duration of Theft, Battery, Vandalism and Murder scents to twice of their previous values now.


Trespassing gets no love. :lol:
I like apple juice.
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Re: Make scents last longer

Postby burgingham » Mon Jun 14, 2010 1:36 pm

ewlol wrote:I'm not trying to be a benefactor to thieving, but this is stupid, because, this wholly encourages blood-thirsty savages to hunt down naïve thieves for the most trivial reasons. I doubt any gold/precious metal or high-quality items/metals/foods are being stolen from Sodom or Constantinople. Unless something that merits murdering (I assume the only reason Burgi wants to break in would be to hurt) was stolen, I do not see any reason to go though the trouble/efforts of breaking into an armed settlement other than to be a sadistic fiend, or, you're bored, which in itself signals a time to take a break from the game. :|


What does this have to do with anything? It was just not good game design that scents vanish within 32 hours whereas it takes 24 hours to let a ram dry. You basically had no chance to hunt down a thief (the reasons for which you hunt a thief or what he stole are completely unimportant here).
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Re: Make scents last longer

Postby ewlol » Mon Jun 14, 2010 1:46 pm

burgingham wrote:
ewlol wrote:I'm not trying to be a benefactor to thieving, but this is stupid, because, this wholly encourages blood-thirsty savages to hunt down naïve thieves for the most trivial reasons. I doubt any gold/precious metal or high-quality items/metals/foods are being stolen from Sodom or Constantinople. Unless something that merits murdering (I assume the only reason Burgi wants to break in would be to hurt) was stolen, I do not see any reason to go though the trouble/efforts of breaking into an armed settlement other than to be a sadistic fiend, or, you're bored, which in itself signals a time to take a break from the game. :|


What does this have to do with anything? It was just not good game design that scents vanish within 32 hours whereas it takes 24 hours to let a ram dry. You basically had no chance to hunt down a thief (the reasons for which you hunt a thief or what he stole are completely unimportant here).


Yes, what the thief steals IS important. This scents feature makes it harder to hunt down and track a criminal. I assume the reason for scents decay is to discourage you to hunt down and track the perpetrator and ponder whether it is actually worth it to kill him. If a thief steals a seedbag you should not treat it the same as cheese/metals/precious metals. Just like in reality, most people wont press charges for trivial things stolen, but only when serious wealth is taken are measures of punishment enforced.

Edit: Neither is it a good game design where lesser criminal acts deserve murder.
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