Cotton, Corn, Windmills

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Cotton, Corn, Windmills

Postby Chakravanti » Thu Aug 26, 2010 7:26 pm

i should think that these ideas, should they be taken seriously should have their benefits weighted in automation. By setting up a windmill that requires only moderate amounts of interaction would be ideal especially when we get sacks. Ideally one would be able to dump a shitton of seeds into a hopper that one can come back to later and fill sacks of flour from so as to avoid manual processing time.

IMho such a process would be worth a significant investment into materials, construction and maintenance. I personally wouldn't mind shelling out a cast or even wrought every thousand units of flour or so maybe even some lumber or other parts to maintain various contructions supporting the operation that must be built, repaired and set up independently. Quality can use the same system of first in last out in containers that accept items outside the jigsaw (e.g. construction sign containers for seedbags, flour sacks, seeds hoppers and flour bins when qsort/scroll works with construction signs).
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Cotton, Corn, Windmills

Postby burgingham » Thu Aug 26, 2010 9:17 pm

How do you plan on handling lp gain? Because as it stands now, grinding flour is a pretty decent lp source I wouldn't give up for more automation.
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Re: Cotton, Corn, Windmills

Postby Chakravanti » Thu Aug 26, 2010 10:37 pm

well one day LP shouldn't be a consideration anyway.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
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Re: Cotton, Corn, Windmills

Postby sabinati » Thu Aug 26, 2010 10:54 pm

Chakravanti wrote:when qsort/scroll works with construction signs).


fyi this works now
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Re: Cotton, Corn, Windmills

Postby Potjeh » Fri Aug 27, 2010 1:42 am

burgingham wrote:How do you plan on handling lp gain? Because as it stands now, grinding flour is a pretty decent lp source I wouldn't give up for more automation.

Another reason to replace LP gain from actions with LP gain from objects.
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Re: Cotton, Corn, Windmills

Postby OvShit » Fri Aug 27, 2010 8:44 am

What if wind/watermill would make process faster and add certain amount of LP per one unit of flour? For example, if building`s ql is 20-40, it is 6 LP per unit, 41-80 - 10 LP, 81-200 - 15 LP.
Another idea is windmill like a house where player can live. Let`s say it would be 5x5 inside and have two floors. First floor is 5x5, second - only 3x3 and 3 tiles of it are occupied by quern. This way we`d have more buildings and villages would look nicer.
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Re: Cotton, Corn, Windmills

Postby Wirt » Fri Aug 27, 2010 10:00 am

A flour mill is definitely not a building you'd want to live in, because they, you know, blow up if you light a fire in there. Seriously. An separate building that shares a wall with the mill is common, but it's a semi-separate construction.

How LP is handled is a tough question. Making a guy sit in the windmill, somehow manually grinding the flour is just silly and defeats the purpose - all you seriously need to do is put the grain in, yank a stick blocking the mechanisms and go take a nap.
I really don't like the idea of tying the LP gain to the building's quality. If anything, you should learn more from operating a shoddy mechanism that you have to tweak and repair all the time.
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