burgingham wrote:Yay more tedium and even more advantages for no lifers...oh and fyi q of crops is kinda dependant on how often you take care of them.
burgingham wrote:.oh and fyi q of crops is kinda dependant on how often you take care of them.
DatOneGuy wrote:The problem is that if things are more dependant on time than they are on skill, it becomes a race, especially when previous experience and knowing what to do come into place it's a race that no one except those who start at the beginning stand a chance in.
As it stands now due to increased LP cost for example it might take only a few weeks, maybe 2 months to get q300 crops if you're dedicated and continue raising your crop quality diligently and properly as well as keeping your Farming a good deal above.
The only real limiter at all are natural resources and some things (Farming -cough cough-) are completely void of these limits and are quite simply an LP/Time race.
Potjeh wrote:I don't see a problem with limited resource availability. If everyone was supposed to have equal everything, we wouldn't have the quality system in the first place.
jorb wrote:Keep them under the boot, is what I say. Should teach them to worship the older players like the gods they are.
Nothing stands in your way save lack of ambition.
DatOneGuy wrote:As it stands now due to increased LP cost for example it might take only a few weeks, maybe 2 months to get q300 crops if you're dedicated and continue raising your crop quality diligently and properly as well as keeping your Farming a good deal above.
Potjeh wrote:The outer grids are chock-full of these resources.
Jorb wrote:Location, distance and isolation provides ample limitations. We do not add supergrids because we want to cure a lack of mines, but because we want a bigger world, quite simply
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