Abandon Claims = Deteration of Claim...

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Abandon Claims = Deteration of Claim...

Postby DatOneGuy » Thu Jun 24, 2010 3:51 am

Even if one were to argue that these virtual resources are finite (they really aren't in all instances as you could reproduce them much faster than you could use them; things like wood for example), they may as well be considered infinite.

Semantics aside, claims do need a way of going away over time but I believe that's actually already handled, you drop a village claim and declaim it, if what you want is worth it you waste the 30k LP, if it's not, you move on.
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Re: Abandon Claims = Deteration of Claim...

Postby theTrav » Thu Jun 24, 2010 5:58 am

Zamte wrote:It's not difficult at all, it's only tedious. All it challenges you to do is stay interested and continue to bother/care.


This is a good point and very well made.

I agree, decay and repair on stuff under the players claim is tedious, annoying and I don't like it.
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Re: Abandon Claims = Deteration of Claim...

Postby Sarge » Thu Jun 24, 2010 8:27 am

theTrav wrote:
Zamte wrote:It's not difficult at all, it's only tedious. All it challenges you to do is stay interested and continue to bother/care.


This is a good point and very well made.

I agree, decay and repair on stuff under the players claim is tedious, annoying and I don't like it.


This is however exactly what Avu said... maybe I've just gotten used to the way he expresses himself, but it was pretty clear to me.
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Re: Abandon Claims = Deteration of Claim...

Postby Avu » Thu Jun 24, 2010 12:27 pm

Yes but Avu said it and Avu is a jerk so it MUST be WRONG!
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Re: Abandon Claims = Deteration of Claim...

Postby Sarge » Thu Jun 24, 2010 1:14 pm

Avu wrote:Yes but Avu said it and Avu is a jerk so it MUST be WRONG!


Now this is true ;)
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Re: Abandon Claims = Deteration of Claim...

Postby theTrav » Thu Jun 24, 2010 10:44 pm

Sarge wrote:
Avu wrote:Yes but Avu said it and Avu is a jerk so it MUST be WRONG!


Now this is true ;)


glad we're all on the same page
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Re: Abandon Claims = Deteration of Claim...

Postby Potjeh » Fri Jun 25, 2010 12:09 am

I think the whole claim and decay thing should be handleable by Shrine to Domovoi. If you don't recall the discussion from the Decay Shield thread, basically it's sort of like shrine to ancestors, only less discriminate about items it receives. In return for these sacrifices, Domovoi repair your stuff so you don't have to do it manually.

For claims, you could just make the shrine replace the claim stake. Decay that goes unrepaired due to lack of materials angers the domovoi. Get them sufficiently angry and the claim dissolves (that should take something like walls developing multiple holes and houses outright disappearing). To avoid abuse via claims devoid of decayable objects, decay hits that hit empty ground should instead require sacrifice some basic food to the domovoi - a loaf of bread or a litre of milk for every 20 hits or so. Similarly, expanding claim should require sacrifices of food.
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Re: Abandon Claims = Deteration of Claim...

Postby theTrav » Fri Jun 25, 2010 12:45 am

Hey now, using resources instead of LP for claims. There's a good idea
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Re: Abandon Claims = Deteration of Claim...

Postby Nanothnir » Fri Jun 25, 2010 8:05 am

Potjeh wrote:I think the whole claim and decay thing should be handleable by Shrine to Domovoi. If you don't recall the discussion from the Decay Shield thread, basically it's sort of like shrine to ancestors, only less discriminate about items it receives. In return for these sacrifices, Domovoi repair your stuff so you don't have to do it manually.

For claims, you could just make the shrine replace the claim stake. Decay that goes unrepaired due to lack of materials angers the domovoi. Get them sufficiently angry and the claim dissolves (that should take something like walls developing multiple holes and houses outright disappearing). To avoid abuse via claims devoid of decayable objects, decay hits that hit empty ground should instead require sacrifice some basic food to the domovoi - a loaf of bread or a litre of milk for every 20 hits or so. Similarly, expanding claim should require sacrifices of food.

+1 This could work... PLUS it adds in the Devs' Look at removing LP from the game...
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Re: Abandon Claims = Deteration of Claim...

Postby Granger » Fri Jun 25, 2010 8:31 am

I still would like to see a system similar to village-authority for claims, where in case authority runs out the claim shrinks to refill the meter.
So claims would vanish with time.

And the option to break a claim stake with a ram, plus the inability to drop a village idol onto claimed land (with this i mean that the influence of the resulting village overlaps claim stake influence) unless the owner of the claim is one of the founding fathers.

How to fuel the authority is a question, i think a system like village authority would do it.
Having a temple requiring items which are impossible to get (like bread for people not having wheat, or metal for people without mine) should be avoided.

About decay: What i would see as practical (to reduce manual clicking around) is to have stockpiles on the claim (or land only claimed by village influence) where the resources (branches, wood blocks, boards, stones, bricks straw) are drawn from to auto-repair all fences, buildings, chests, boats (and the like) on the influenced area. Maybe a toon should have to activate such a stockpile and watch a reasonable timer animation to get repair done once in a while.
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