by Granger » Fri Jun 25, 2010 8:31 am
I still would like to see a system similar to village-authority for claims, where in case authority runs out the claim shrinks to refill the meter.
So claims would vanish with time.
And the option to break a claim stake with a ram, plus the inability to drop a village idol onto claimed land (with this i mean that the influence of the resulting village overlaps claim stake influence) unless the owner of the claim is one of the founding fathers.
How to fuel the authority is a question, i think a system like village authority would do it.
Having a temple requiring items which are impossible to get (like bread for people not having wheat, or metal for people without mine) should be avoided.
About decay: What i would see as practical (to reduce manual clicking around) is to have stockpiles on the claim (or land only claimed by village influence) where the resources (branches, wood blocks, boards, stones, bricks straw) are drawn from to auto-repair all fences, buildings, chests, boats (and the like) on the influenced area. Maybe a toon should have to activate such a stockpile and watch a reasonable timer animation to get repair done once in a while.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020