by Rift » Thu Jul 16, 2009 2:14 pm
i don't really know how to respond to this without sounding self-serving but..
I assure you, none of me, blaze or raephire are unkillable.
Infact, despite all our hp, amazing dodge/shield skills, and huge damage we do...
it's not THAT hard to kill us
First off, "knock his teeth out" has a 10X chance of hitting someone. In other words. if you have 50 skill in unarmed and use it, you WILL hit. 95+% of the time, you will hit. How do you get the 2 initiitve poitns to use it? well if you miss us while were using dodge/shield.. then you have a 1/10 chance of getting one... and since you will miss us, you will get those points. it also deals a great deal more damage then a normal punch.
not unarmed? well you could always try some CLEAVE, which deals massive damage with a good chance of hit even when your at a disadvantage...
don't have a axe? well theres always that storm of swords, that attacks 6 times [or whatever... i dont use a sword]..
..ect.
Ok, you cant just sit there and attack us normally and expect to survive... how ODD? its almost like characters grow stronger. even though theres a curve so it takes longer and longer to grow stronger, making it easier to catch up then keep ahead.
Let me say this. I have pvp'd people who had 60 less skill then my dodge, and they still hit me enough to freaken hurt. I've been nearly killed before by people with a lot lower unarmed skill then me. Tactics/suprise, ambushing, saving inititive pre-fight or ganging up on someone is a great way to level the playing field.
A lot of people have tried to kill me.. Sometimes they came closer then you would believe, i assure you, i for one, am not unkillable.
...however if you think a brand new player should be able to kill someone whos been playing for a couple months now, your basically saying you want a FPS not a RPG.
EDIT: oh i forgot, MISS/HIT is calculated on a 1/x function, so it pretty much flatlines around 95-97%. Even level 1 foxes hit me occasionly if i let them swing long enough.