Potjeh wrote:So someone who's put 100 hours into the game should always die to someone who's put 400 hours into it, no chance of running away? Because that to me seems like a fucked up game. I'd rather play Progress Quest. Besides, if retreat is not an option, people will fight even less, and I believe you yourself said there's not enough PvP.
And who says that making it player skill oriented can only be achieved by adding layers of complexity? Chess has fairly simple rules, but it takes a lot of skill to play well. The current combat system is a step in the right direction, and it's miles above the old one, but it still puts way to much focus on skill values.
And don't take that tone with me, mister
DatOneGuy wrote:... any ideas at what it would mean combat-wise is fairly pointless to discuss considering the whole thing will most likely get another overhaul.
exewu wrote:Or, wait for it, let's make it impossible to drink while running, it seems rather obvious that it wasn't intended anyway.
That seems fair enough.And don't let stats affect how much stamina you use. Imagine the consequences before you suggest something like that.
New characters would need a ton more food making the game even more daunting at the beginning and old characters would become even bigger gods.
I can concede to this argument. Consumption rates need not be affected. I would agree the newer characters would benefit from a lower metabolism if anything.I'd also mean mining alts become rather useless (and with mining being as dull as it is I'm not sure you want to make it even harder).
I don't think that's such a bad thing although I do agree mining could stand to be somewhat automated.And it's a good way for characters to create hunger. So someone who didn't raise that stat at all would raise his other stats much faster.
exewu wrote:Or, wait for it, let's make it impossible to drink while running, it seems rather obvious that it wasn't intended anyway. And don't let stats affect how much stamina you use. Imagine the consequences before you suggest something like that. New characters would need a ton more food making the game even more daunting at the beginning and old characters would become even bigger gods. I'd also mean mining alts become rather useless (and with mining being as dull as it is I'm not sure you want to make it even harder). And it's a good way for characters to create hunger. So someone who didn't raise that stat at all would raise his other stats much faster.
Potjeh wrote:Well I want my character to fly and breathe flames, but we can't get everything we want.
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