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Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Navigation

Postby Potjeh » Fri Jul 17, 2009 11:37 pm

Hell yeah, I want to draw sweet maps in MS Paint.
Small sample:
mapsample.PNG
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Re: Navigation

Postby Jackard » Sat Jul 18, 2009 11:12 am

i would buy that map
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Re: Navigation

Postby Potjeh » Sat Jul 18, 2009 2:16 pm

I'd like to see a new mapmaking skill that's raised like combat skills or exploration. Then, when you draw a map you could set it's quality level to any level up to your skill in mapmaking. To copy a map, you'd need to have at least as much levels in mapmaking as the map's quality level. Maybe even make it so that there's a chance to fail and ruin the materials, and having mapmaking skill higher than the map's quality level decreases the failure chance proportionately.

This way, we'd have a non-combat related LP sink. Not many people would invest LP into mapmaking, so it could be made into a viable profession if you raise the quality level high enough so that only a few people can copy your maps. I for one am not that interested in combat, but gaining reknown in-game for good-looking maps is a goal I'd very much like to pursue.

Maybe a similar system could be used for art in general, which would mostly serve the purpose of showing off your wealth.
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Re: Navigation

Postby Jackard » Sat Jul 18, 2009 11:27 pm

that doesn't sound fun at all, compared to the ability to draw images on pieces of parchment

:|
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Re: Navigation

Postby JTG » Sat Jul 18, 2009 11:35 pm

Yeah, I think the drawing on parchments idea is the best. With the ability for the original drawer to be able to copy his art.

It would cover everything from ingame maps, to art, to signs, to advertisements.
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Re: Navigation

Postby Peter » Sun Jul 19, 2009 12:45 am

JTG wrote:Yeah, I think the drawing on parchments idea is the best. With the ability for the original drawer to be able to copy his art.

It would cover everything from ingame maps, to art, to signs, to advertisements.


And, of course, scrawling out hundreds of swastikas.
But, I suppose that it's worth the risk, as long as there was some way to tell who made something- maybe handwriting?
Surprise.
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Re: Navigation

Postby Jackard » Sun Jul 19, 2009 12:50 am

Peter wrote:as long as there was some way to tell who made something- maybe handwriting?

autosigs sound pretty cool too
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Re: Navigation

Postby Erik_the_Blue » Sun Jul 19, 2009 1:34 am

If this game is supposed to be an RPG, then shouldn't character skill far outweigh player skill in all areas? Plus, as far as drawing on computer is concerned, there are advantages to having better hardware which can't be replicated any other way.
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Re: Navigation

Postby Jackard » Sun Jul 19, 2009 1:42 am

why would you think that? youre not roleplaying

character skills are just numbers used for resolving game mechanics like damage

combat, thieving, building defenses, etc all takes player skill



theres nothing fun about automapping and more numbers
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Re: Navigation

Postby Erik_the_Blue » Sun Jul 19, 2009 3:04 am

Jackard wrote:why would you think that?

Jorb and Loftar make me think that.
About Haven & Hearth wrote:Haven & Hearth is a MMORPG...

Jackard wrote:character skills are just numbers used for resolving game mechanics like damage

combat, thieving, building defenses, etc all takes player skill

Note that I said "...shouldn't character skill *far outweigh* player skill..." (emphasis added). I did not say that one should completely replace the other. A highly developed character played by a clumsy idiot is going to out fight, out thieve, and out build a new character played by a talented genius. Likewise, how many of us as players know how to do the activities we do in game, i.e. hunt bear, smelt ore, build brick walls, grow trees, make wine, etc.? Our personal skills and talents in these fields are irrelevant to what we can do in game.

Jackard wrote:theres nothing fun about automapping and more numbers

That which is fun is not necessarily best for the game, and not just because fun is subjective. Games necessarily have rules. To overturn one of these rules for the sake of fun is to fundamentally change the nature of the game.
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