by Rift » Tue Jul 21, 2009 2:43 pm
I am unsure how one could improve the system, without fundamentally changing it, i would say it seems more "realistic" if not better, to go to a each task raises each skill by a certain amount, thus one can become a "expert" only at tasks you do a incredibly large amount.
[As for the combat skill thing, i purposely avoided talking about ranged weapons as they are atm, pretty much useless other then as a wal to exploit pathfinding... I doubt you can seriously say you think they would be useful against someone with the same amount of LP/skill/equipment as you, as a person can pathfind around trees. However, pathfinding might be fixed extremely soon, or failing that within a few weeks, then your ranged skill will be very.. very.. useless against anything you can't take with unarmed anyway [Since you will likely need high dodge to survive against anything heavy-hitting]. While you can no doubt, kill anything by abusing pathfinding, this trend could end at any moment, and it isn't exactly something to rely on in the coming weeks. The reason i was talking in the hundreds, is because you actually need that much to dodge/attack forest animals in higher level areas... Yea, you honestly do. Even deer have a high dodge skill, and its pretty hard to hit them with any regularity unless you have skills that high.