Krantarin wrote:We actually only have eighteen, but they're a pain. Anyway, it was simply an example... there are many other things that we do that get almost no lp. Hunting really is the only way to become a super-character.
Erik_the_Blue wrote:No one seems to have suggested "tuitions" be required for unlocking skills. In example, to learn sausage making, not only would you first need to have baking, but you'd also need to produce an arbitrary number of apple pies, breads, carrot cakes, etc., after which sausage making could be purchased for the appropriate amount of LP. It wouldn't really make acquiring new skills any harder, but it would prevent someone from making tons of bread and then learning everything about something unrelated like steelmaking. This would work better as the tech tree grows, and would work especially well if skills were divided into multiple levels or ranks.
kimya wrote:but compared to making sausages, baking bread is nearly as different as making steel. i mean its food, yes, but its totally different. it makes no sense to be able to make sausages if only you had made enough bread in the first place...
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