Map reset

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Map reset

Postby Colbear » Sun Jul 26, 2009 7:13 pm

Hamel wrote:
Delamore wrote:You would rather stagnate the game because "I'VE BEEN HERE LONGER YOU FUCKING PEONS"? This is what happens to most MUDS.


No. Do not put words in my mouth. You are all overreacting about this recent update. The game is not becoming stagnant, just because they temporarily increased the LP costs for a few nonessential skills. This update is not a good reason to wipe all of the characters in the game. That is what I said in my post.


The game is becoming stagnant. SomethingAwful has been the site bringing in probably a good 90% of new members, and honestly, how long do you think that's going to last? The game's only fun until you run out of things to do, and this is nearing the time when SA members run out of things to do -- the last batch of newbies has probably gotten all the cheaper carebear skills (and maybe Yeomanry) by now, leaving only black arts skills, which are laughably impractical if you want to actually play the game.

We've done the equivalent of "beat story mode", and there's nothing else left. There's a map reset coming up so none of the stuff we make is really going to matter. There's superplayers so nothing we do as far as combat is concerned can even touch them -- assuming we had rage in the first place. So what now? What is there to do? What can we do? The most we could possibly do to stay active would be to make gimmick events, and that takes effort on the part of guild officers and stuff, and plenty of them are in the same straits -- namely, "who cares, we've got all the skills and LP we need for daily stuff, and we can't get enough to compete in combat anyways".

The fun part of Harvest Moon is starting with nothing and growing. Well, now we've got our fields and our money and our gear (well, leather, but we only do hunting so who cares). There's nothing we can really do in a party that needs a party -- people tend fields solo, hunt solo, craft solo, so... So what now? We're sitting on a town and while it might not be a perfect town or have perfect stuff, it's well-established and we have nothing we need to save for/buy/discover. It's going to be destroyed completely in a while anyways, so there's no point in trying to perfect it any more.


The game is becoming stagnant. You've got a bunch of people and not enough for them to progress in, because the crafting system's too easy to finish. I can craft pretty much everything in the game now, and so can everyone else. I'm not a crafter, because everyone does that. I'm a hunter with shitty stats, and I don't want to be a hunter.

Plus, all the thieves in the game might as well quit until they fix theft -- which means that there's no risk, no danger, nothing to make this game interesting.

They need a wipe because

1. The crafting system sucks (path finishes too quickly)
2. Theft and walls are broken
3. Alt storage is broken (should never be there in the first place)
4. Superplayers unbalance the game

While this is true, no thieves will join because theft is broken, and no crafters will stay because crafting is boring and non-valuable, and no one who wants to be ~tha best~ combat player will stay, once they realize they can't catch up to the likes of a superplayer.
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Re: Map reset

Postby Potjeh » Sun Jul 26, 2009 7:28 pm

While I agree that some things are broken, I wouldn't say there's nothing to do once you have a bit of everything. That's only true if you're playing H&H as a single player game. The social aspect of the game is what keeps me coming back. In my case, I love to trade with other people, mostly because haggling is fun. I thought that I was doing it for the money, but then all my money (some 500 wrought coins and 200 cast coins) got stolen, and I realized I didn't really care. Anyway, the social aspect can get old quickly if you mostly stick to your own town and interact with same people all the time. Get out and explore a bit, meet new people, admire the aesthetics of their towns and stuff like that. Going trading is a perfect excuse to explore the world.

That being said, I doubt you have everything you need. Devs have said that the next map will be very metal poor, so you need to stock up on various bars to take with you (have fun living without a cauldron if you only bring steel). This gives you something to do, and it's especially fun if you're full nature and can't make the bars on your own.
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Re: Map reset

Postby PoisonedV » Sun Jul 26, 2009 7:52 pm

Potjeh wrote:While I agree that some things are broken, I wouldn't say there's nothing to do once you have a bit of everything. That's only true if you're playing H&H as a single player game. The social aspect of the game is what keeps me coming back. In my case, I love to trade with other people, mostly because haggling is fun. I thought that I was doing it for the money, but then all my money (some 500 wrought coins and 200 cast coins) got stolen, and I realized I didn't really care. Anyway, the social aspect can get old quickly if you mostly stick to your own town and interact with same people all the time. Get out and explore a bit, meet new people, admire the aesthetics of their towns and stuff like that. Going trading is a perfect excuse to explore the world.

That being said, I doubt you have everything you need. Devs have said that the next map will be very metal poor, so you need to stock up on various bars to take with you (have fun living without a cauldron if you only bring steel). This gives you something to do, and it's especially fun if you're full nature and can't make the bars on your own.

That's another problem, which hopefully will be fixed- all resources are infinite. The only thing I can think of is trees, its very reasonable with the period they take to regrow. But mines, branches, apples, all of that stuff are infinite or seemingly so, so trade is useless- the only pressure or value placed in items is time, not availability, and if you just care about time then it's usually quicker to do it yourself in an hour or two or less than organize a trade and spend hours. Socializing is fun- but not when its coy and fake.
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Re: Map reset

Postby sami1337 » Sun Jul 26, 2009 8:00 pm

That's just how you experience the game Colbear. Sure it's not finished, but i see no reason to wipe now. You just want to join the "superplayers" so you can look down on the new people.

There will always be a difference between new and old players. If the devs feel like they need to wipe all characters then there will be a good reason to do so. Think of say a huge exploit that let players earn massive lp.

"superplayers" Are easier to kill than you think. You just never tried.
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Re: Map reset

Postby Potjeh » Sun Jul 26, 2009 8:32 pm

PoisonedV wrote:That's another problem, which hopefully will be fixed- all resources are infinite. The only thing I can think of is trees, its very reasonable with the period they take to regrow. But mines, branches, apples, all of that stuff are infinite or seemingly so, so trade is useless- the only pressure or value placed in items is time, not availability, and if you just care about time then it's usually quicker to do it yourself in an hour or two or less than organize a trade and spend hours. Socializing is fun- but not when its coy and fake.

Oh, but labour is the only measure of value! Resource rarity can be translated into labour, ie the time it takes to locate a rare resource is just plain old work.

And you should try trading before knocking it. Yes, individual trades can be very time consuming and are rarely worth it. But once you establish regular trade with another player, it's very quick and efficient. In fact, it's more efficient than making everything yourself. I, for example, sell cakes and buy butter, sausages and iron. I haven't made a single stick of butter in the last seven days, if not even longer. Yet I make at least twice as much cakes as I used to when I made my own butter, because I don't spend time walking around looking for cows. This means I have a steady supply of various food for all my FEP needs, and I've yet to eat a single apple with my new character (he's 3 days old).
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Re: Map reset

Postby Hamel » Sun Jul 26, 2009 8:48 pm

Colbear wrote:The game is becoming stagnant. SomethingAwful has been the site bringing in probably a good 90% of new members, and honestly, how long do you think that's going to last? The game's only fun until you run out of things to do, and this is nearing the time when SA members run out of things to do -- the last batch of newbies has probably gotten all the cheaper carebear skills (and maybe Yeomanry) by now, leaving only black arts skills, which are laughably impractical if you want to actually play the game.


It may be getting stagnant. I did not dispute that. I said that it is not becoming stagnant because of the recent changes.

Colbear wrote:We've done the equivalent of "beat story mode", and there's nothing else left. There's a map reset coming up so none of the stuff we make is really going to matter. There's superplayers so nothing we do as far as combat is concerned can even touch them -- assuming we had rage in the first place. So what now? What is there to do? What can we do? The most we could possibly do to stay active would be to make gimmick events, and that takes effort on the part of guild officers and stuff, and plenty of them are in the same straits -- namely, "who cares, we've got all the skills and LP we need for daily stuff, and we can't get enough to compete in combat anyways".

The fun part of Harvest Moon is starting with nothing and growing. Well, now we've got our fields and our money and our gear (well, leather, but we only do hunting so who cares). There's nothing we can really do in a party that needs a party -- people tend fields solo, hunt solo, craft solo, so... So what now? We're sitting on a town and while it might not be a perfect town or have perfect stuff, it's well-established and we have nothing we need to save for/buy/discover. It's going to be destroyed completely in a while anyways, so there's no point in trying to perfect it any more.

The game is becoming stagnant. You've got a bunch of people and not enough for them to progress in, because the crafting system's too easy to finish. I can craft pretty much everything in the game now, and so can everyone else. I'm not a crafter, because everyone does that. I'm a hunter with shitty stats, and I don't want to be a hunter.


Agreed, little to nothing else is left to do. That is because the game is still being worked on, and is nowhere close to being finished. Again, recent changes did not cause this. We are testers, not players. We are non-essential. J&L could lose the vast majority of us and development would still go on.

Colbear wrote:Plus, all the thieves in the game might as well quit until they fix theft -- which means that there's no risk, no danger, nothing to make this game interesting.


TEMPORARY. Live with it until it gets fixed.

Colbear wrote:They need a wipe because

1. The crafting system sucks (path finishes too quickly)
2. Theft and walls are broken
3. Alt storage is broken (should never be there in the first place)
4. Superplayers unbalance the game


Lemme see, and a character wipe would fix... None of that. Superplayers will keep coming back. Wiping all of the characters in the game whenever someone grinds up enough skills to be significantly ahead of other players, is idiotic. Wait for ways to kill them to be implemented.

Colbear wrote:While this is true, no thieves will join because theft is broken, and no crafters will stay because crafting is boring and non-valuable, and no one who wants to be ~tha best~ combat player will stay, once they realize they can't catch up to the likes of a superplayer.


Amazing. Some people will not play, and many people will quit, because the game is incomplete. Genius.

All of the issues you mention have already been mentioned many, many times in the past. The game is still a baby. Try not to scream at it for not growing fast enough.
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Re: Map reset

Postby GrowOps » Sun Jul 26, 2009 9:40 pm

sami1337 wrote:You just want to join the "superplayers" so you can look down on the new people.

You autistic mouthbreather! No one wants to be a guy who spent hundreds of hours punching virtual bears so he can brag to about twenty other people about how much damage he will never do to another player because he has "e-honor". You spent hundreds of hours punching bears to raise one number higher than other people. Let that sink in. You spent hundreds of hours punching bears, just to raise one arbitrary number, so that others may for once in their life respect you.
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Re: Map reset

Postby jorb » Sun Jul 26, 2009 9:58 pm

GrowOps wrote:
sami1337 wrote:You just want to join the "superplayers" so you can look down on the new people.

You autistic mouthbreather! No one wants to be a guy who spent hundreds of hours punching virtual bears so he can brag to about twenty other people about how much damage he will never do to another player because he has "e-honor". You spent hundreds of hours punching bears to raise one number higher than other people. Let that sink in. You spent hundreds of hours punching bears, just to raise one arbitrary number, so that others may for once in their life respect you.


Punching bears is silly? Closet furry. ;)
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Re: Map reset

Postby Delamore » Sun Jul 26, 2009 10:02 pm

Jorb actually came onto IRC yesterday and admitted that he is a furry, he enjoys dressing up as a tiger in his spare time with Loftar.
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Re: Map reset

Postby Jackard » Sun Jul 26, 2009 10:03 pm

sami1337 wrote:That's just how you experience the game Colbear. You just want to join the "superplayers" so you can look down on the new people.

"superplayers" Are easier to kill than you think. You just never tried.

pretentious bullshit
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