Hamel wrote:Delamore wrote:You would rather stagnate the game because "I'VE BEEN HERE LONGER YOU FUCKING PEONS"? This is what happens to most MUDS.
No. Do not put words in my mouth. You are all overreacting about this recent update. The game is not becoming stagnant, just because they temporarily increased the LP costs for a few nonessential skills. This update is not a good reason to wipe all of the characters in the game. That is what I said in my post.
The game is becoming stagnant. SomethingAwful has been the site bringing in probably a good 90% of new members, and honestly, how long do you think that's going to last? The game's only fun until you run out of things to do, and this is nearing the time when SA members run out of things to do -- the last batch of newbies has probably gotten all the cheaper carebear skills (and maybe Yeomanry) by now, leaving only black arts skills, which are laughably impractical if you want to actually play the game.
We've done the equivalent of "beat story mode", and there's nothing else left. There's a map reset coming up so none of the stuff we make is really going to matter. There's superplayers so nothing we do as far as combat is concerned can even touch them -- assuming we had rage in the first place. So what now? What is there to do? What can we do? The most we could possibly do to stay active would be to make gimmick events, and that takes effort on the part of guild officers and stuff, and plenty of them are in the same straits -- namely, "who cares, we've got all the skills and LP we need for daily stuff, and we can't get enough to compete in combat anyways".
The fun part of Harvest Moon is starting with nothing and growing. Well, now we've got our fields and our money and our gear (well, leather, but we only do hunting so who cares). There's nothing we can really do in a party that needs a party -- people tend fields solo, hunt solo, craft solo, so... So what now? We're sitting on a town and while it might not be a perfect town or have perfect stuff, it's well-established and we have nothing we need to save for/buy/discover. It's going to be destroyed completely in a while anyways, so there's no point in trying to perfect it any more.
The game is becoming stagnant. You've got a bunch of people and not enough for them to progress in, because the crafting system's too easy to finish. I can craft pretty much everything in the game now, and so can everyone else. I'm not a crafter, because everyone does that. I'm a hunter with shitty stats, and I don't want to be a hunter.
Plus, all the thieves in the game might as well quit until they fix theft -- which means that there's no risk, no danger, nothing to make this game interesting.
They need a wipe because
1. The crafting system sucks (path finishes too quickly)
2. Theft and walls are broken
3. Alt storage is broken (should never be there in the first place)
4. Superplayers unbalance the game
While this is true, no thieves will join because theft is broken, and no crafters will stay because crafting is boring and non-valuable, and no one who wants to be ~tha best~ combat player will stay, once they realize they can't catch up to the likes of a superplayer.