Critique: Too strong decay!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Critique: Too strong decay!

Postby loftar » Thu Aug 05, 2010 11:55 pm

DatOneGuy wrote:Just like eating, I wouldn't mind sitting there repairing the whole wall if it was just load up 30 and BAM repaired when I click, but having to wait over a minute to repair each piece? Huge pain in the rear end.

Arguably so, indeed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Critique: Too strong decay!

Postby Rudimental » Fri Aug 06, 2010 8:32 pm

So... I can suddenly repair things instantly.
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Re: Critique: Too strong decay!

Postby Granger » Fri Aug 06, 2010 8:55 pm

loftar wrote:It's mainly a problem with palisades and other walls due to the sheer number of objects that can be damaged. I think it might be reasonable to do something like this with walls:
1. As was actually my original intention with walls, when a wall segment is destroyed, neighboring segments (but probably not cornerposts) should be severely damaged -- taking 90% or so of their total health in damage, plus/minus some random factor.
2. As long as a wall segment (apart from a cornerpost) is directly surrounded by two other segments, it doesn't take decay damage at all below 80-90% or so (at which point it won't even show up as damaged).
That would mean that, as long as a wall is standing and maintained, only the corner posts would need repair, but when they fall, large portions of the wall will fall with them. That would make maintenance much easier, but the wall would still fall as quickly when left truly unmaintained.

This would be nice, but would have the problem that you can build cornerposts in a way that they cannot be repaired (just extend all 4 directions and you cannot reach it anymore). So the options for inexperienced players to paint themselves into a corner would multiply.

I think it would help if you wouldn't have to totally reach the object you want to repair, but could do it from 1-2 tiles away to avoid the problem with unreachable cornerposts, and reduce clicking needed when repairing walls.

That there is a short delay when repairing stuff is OK imho, it shouldn't be instantaneous.
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Re: Critique: Too strong decay!

Postby sabinati » Fri Aug 06, 2010 9:17 pm

Rudimental wrote:So... I can suddenly repair things instantly.

!
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