DatOneGuy wrote:While I do still like the idea overall, I don't like how "Afk time" it seems to be, wherein everything seems to be done in down time.
I may not have made this clear, but it has the OPTION of being done in downtime. It can also be done while logged in.
DatOneGuy wrote:The way I see it, you should be able to do it in your 'offline' time, but very, very slowly, whereas if you are online you should have to perform some activity towards learning it, to learn it much faster. Perhaps working the way you illustrated Spear Fishing being taught while spear fishing (should be rather quick) as opposed to the Skald's Fire (having the option of going offline ; should be slow) being very slow.
I absolutely agree. The main reason for allowing the offline option was to address complaints of 'more grinding' by allowing some of it to be done offline, as well as allowing it to be done actively. But I think making it much slower if you're offline is an excellent idea.
What's the exact breaking point between the research buildings and skalds/regular teaching?
You cannot teach a skill at a Research Building. They are specifically used for researching the more advanced skills, that can't be researched any other way. So the breaking point between Research Buildings and Education buildings is their use.
murphylawson wrote:I don't want to have to grind for a skill, more than just to get the LP. The advanced skills could be done like this, but the simple things, should be very easy to research.
It is intended that the lowest tier skills (Stone Age) would be relatively trivial to research, but that's a decision that'd have to be left to the Devs, which is why specifics on that are left unaddressed in this proposal.