Krantarin wrote:One suggestion to fix this that I really like is that when you log off a bag of your possessions is left at your hearth fire. Then, you can be stolen from, but as soon as you log back on you'll have the stuff that is in your inventory and if you were stolen from (even if you don't have a claim) you have a thief scent to track.
I like that idea, even though it leaves me a lot more vulnerable.  I like it more than offline decay.
Question though, what happens to players without a hearth fire?
Krantarin wrote:An alternative to the same fix is something I suggested last night. Perhaps characters should stay in-game, asleep on beds by their hearth fire. If attacked, they'd wake up and fight back, but if beaten could be stole from.  There would be the problem of teleporting back when logging off, but that is only truly a problem if the "sleeping character" is implemented for realism. I'm suggesting it not for realism, but to aid all characters in interaction with thieves, murderers, etc.  You can kill a character if you want, but only if you can fight your way into his keep and beat him. Then murder is easier, retrieving stolen goods is easier, and the summoning debate is over.
I REALLY like this idea.  However don't give characters free beds or anything, put them just sleeping under the stars if they don't have a bed/cabin, make the bed a buildable object and have it give some benefit (eg, healing HHP more slowly than first aid).
Follow it up with a wardrobe / chest / cupboard to keep your belongings in that's slightly more secure than a sack (but less than a gate) and then maybe we'd start to see people building in their own cabins etc, slightly more realistic than the current "hearth wherever" sprawl.
Unfortunately new players would be fairly disadvantaged in this system, but I'm sure if they found a nice community to join they could be on their feet in no time