Authority cap on "Revoke Privilege"

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Authority cap on "Revoke Privilege"

Postby Dataslycer » Thu Sep 16, 2010 12:49 am

Or have it where the cost of revoking depend on when was the last time the personal claim is used. After each internal, the cost goes down by a percentage.
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Re: Authority cap on "Revoke Privilege"

Postby Gulluoglu » Thu Sep 16, 2010 1:08 am

loftar wrote:
Potjeh wrote:The problem should be addressed by making unused personal claims expire somehow.

I dunno. If a claimant has quit or moved on, it is likewise annoying to have to wait a month or whatever the expire time would be. Maybe a better solution is to create a similar "revocation" action for non-affiliated characters, at the cost of, say, twice as much LP as was put into the claim in the first place? Maybe modified by the time the claim has been inactive (by some, maybe not entirely obvious, metric)? It feels quite risky, though.


Sounds good to me, may as well give it a shot by starting on the high cost side and see how things play out. If it sucks, reverse it.
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Re: Authority cap on "Revoke Privilege"

Postby DatOneGuy » Thu Sep 16, 2010 2:49 am

Potjeh wrote:The problem is that the world will end up a giant junkyard soon enough if nature doesn't reclaim work of people who stopped playing. It's not so much a problem now that we have resets twice a year, but once the game goes gold a world should last 3-4 years at least.

Yeah well grass and clearcutting is a bigger problem, but these things should plague areas not well taken over, or at least I don't see a reason why it doesn't, one person being careful in 'your area' can fuck you over big time. C3 has many clearcut areas that make it a bitch to hunt so I have to go hunt elsewhere.

This is a lot worse than a single rotting claim that I can spend some time to work around.

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As for the revoking with LP, sounds cool. But will someone who saves up let's say 1mil LP be able to just walk in and declaim your claim? If the claim is on village claim can it not be revoked in such a manner?
What about small claims? Won't we see abuse?

What about barter stand claims in nople? For them to work they have to be off of village claim and on personal claim, if this is made anyone with 50k LP can pop in and fuck me over by removing my claim and kicking my stand's asses on an alt.

I can't expand my stand any further so this is a real problem, I can't put more LP into it to stop intruders without expanding it, so unless there's aw ay to do this as well, this will indeed mess up many things.

Now, if you let me pour tons of LP into the claim to 'store' and then you can expand via that 'store' as well.
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Re: Authority cap on "Revoke Privilege"

Postby loftar » Thu Sep 16, 2010 3:02 am

DatOneGuy wrote:What about barter stand claims in nople? For them to work they have to be off of village claim and on personal claim, if this is made anyone with 50k LP can pop in and fuck me over by removing my claim and kicking my stand's asses on an alt.

That shouldn't be true, though; as long as you are the "current owner" of the stand (by having put stuff in it), transgressing against it should leave theft and vandalism scents as if it were claimed. Do you find that not to be the case?
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Re: Authority cap on "Revoke Privilege"

Postby barra » Thu Sep 16, 2010 3:10 am

loftar wrote:
DatOneGuy wrote:What about barter stand claims in nople? For them to work they have to be off of village claim and on personal claim, if this is made anyone with 50k LP can pop in and fuck me over by removing my claim and kicking my stand's asses on an alt.

That shouldn't be true, though; as long as you are the "current owner" of the stand (by having put stuff in it), transgressing against it should leave theft and vandalism scents as if it were claimed. Do you find that not to be the case?


I was under the impression that barter stands need to be half-on a claim to be the "owner". If someone removes his claim, anyone can empty the stand without scents.

Perhaps "declaiming" should drop a vandalism scent?
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Re: Authority cap on "Revoke Privilege"

Postby Tacheron » Thu Sep 16, 2010 3:13 am

The idea of using LP to remove a claim COULD be a good one, although as DoG mentioned, it could also be abused. To avoid that, claims should have a timer before being able to be destroyed that way...let's say like a personal authority bar for personal claims? If you play, you get auth for both your village and your personal claim - if you stop playing it slowly drains away. So if it's used up, it can be destroyed.

On the other hand, that would bring up the question of alt claims which are not being worked upon...maybe have that auth replenished by all the people who have full access to the claim?
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Re: Authority cap on "Revoke Privilege"

Postby Potjeh » Thu Sep 16, 2010 3:17 am

Clearcuts should recover, of course. An area left completely alone for an extended period of time should revert to it's natural state almost completely, leaving just faint clues that it was once inhabited.
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Re: Authority cap on "Revoke Privilege"

Postby DatOneGuy » Thu Sep 16, 2010 3:21 am

loftar wrote:
DatOneGuy wrote:What about barter stand claims in nople? For them to work they have to be off of village claim and on personal claim, if this is made anyone with 50k LP can pop in and fuck me over by removing my claim and kicking my stand's asses on an alt.

That shouldn't be true, though; as long as you are the "current owner" of the stand (by having put stuff in it), transgressing against it should leave theft and vandalism scents as if it were claimed. Do you find that not to be the case?

Well the problem is that they would still leave scents but they can empty everything out of the claim and claim ownership. On a claim it seems you can't do that (as far as I tested I wasn't able to anyhow).

I also (as is common with others) leave a chest/large chest of goods on the claim to restock barter stands or carry stuff off, I'd also lose that. That's more of a problem of the way we practice using barter stands than anything but as it stands I use my claim 100% for the defense so that I can see when someone steals something or touches something or what have you.


Another thing to keep in mind is XMPP, I've been trying to set it back up properly but I do plan on using XMPP to get live alerts in the case someone does something. Are you able to add XMPP to barter stands we 'own'?

Actually I was curious as if it was able to be added to village claims as well although I guess that'd be very complicated to manage properly? :(

Potjeh wrote:Clearcuts should recover, of course. An area left completely alone for an extended period of time should revert to it's natural state almost completely, leaving just faint clues that it was once inhabited.

I agree but only to some extent. I think that you should have to work to save your area, you shouldn't allow clearcutters and should kill them all on sight, it's not cool I don't care if they're going for LP, they're a natural evil and clearcutting is a good thing as it gives even low levels a way to 'stick it to the man' since they can't fight fair they can at least take us down in one way by making us spend weeks rebuilding the forests if we don't get there in time. However, I think that the forests should slowly expand (And that this problem is mostly noticed because of the lack of new trees sprouting) over the grass and such, and that they should turn anything encompassed by trees in at least a few directions (similar to how trees must sprout) as 'forest'. This would allow planting an area you want forest with a few trees in order to properly convert it so that people who want a tree or two on their claim for decoration can enjoy their 'grass', and those of us who need to plant personal tree groves can do that as well without waiting 4 months worth of trees for that one single tile where the tree needs to go to turn back to forest.
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Re: Authority cap on "Revoke Privilege"

Postby Potjeh » Thu Sep 16, 2010 4:30 am

Well of course clearcutting should be problematic, since it takes place over a short period of time. Recovery of nature should be very slow, especially when it's been badly damaged. It should take like a year for an abandoned village to fully revert to nature (with some overgrown ruins left behind). I just feel it'd be immersion breaking to constantly bump into claims while exploring such a place.
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Re: Authority cap on "Revoke Privilege"

Postby DatOneGuy » Thu Sep 16, 2010 5:06 am

Potjeh wrote:Well of course clearcutting should be problematic, since it takes place over a short period of time. Recovery of nature should be very slow, especially when it's been badly damaged. It should take like a year for an abandoned village to fully revert to nature (with some overgrown ruins left behind). I just feel it'd be immersion breaking to constantly bump into claims while exploring such a place.

I hope you mean an ingame year, because as it stands that'd be very... uggh.

Also replanting effort should help and not need to be done 'so' much, it seems trees spread forest in a 20 tile radius, why not have planting trees 40 tiles apart (so that they spread forest or plant trees, whatever).
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