loftar wrote:Potjeh wrote:The problem should be addressed by making unused personal claims expire somehow.
I dunno. If a claimant has quit or moved on, it is likewise annoying to have to wait a month or whatever the expire time would be. Maybe a better solution is to create a similar "revocation" action for non-affiliated characters, at the cost of, say, twice as much LP as was put into the claim in the first place? Maybe modified by the time the claim has been inactive (by some, maybe not entirely obvious, metric)? It feels quite risky, though.
Potjeh wrote:The problem is that the world will end up a giant junkyard soon enough if nature doesn't reclaim work of people who stopped playing. It's not so much a problem now that we have resets twice a year, but once the game goes gold a world should last 3-4 years at least.
DatOneGuy wrote:What about barter stand claims in nople? For them to work they have to be off of village claim and on personal claim, if this is made anyone with 50k LP can pop in and fuck me over by removing my claim and kicking my stand's asses on an alt.
loftar wrote:DatOneGuy wrote:What about barter stand claims in nople? For them to work they have to be off of village claim and on personal claim, if this is made anyone with 50k LP can pop in and fuck me over by removing my claim and kicking my stand's asses on an alt.
That shouldn't be true, though; as long as you are the "current owner" of the stand (by having put stuff in it), transgressing against it should leave theft and vandalism scents as if it were claimed. Do you find that not to be the case?
loftar wrote:You do appear to need a good trolling.
loftar wrote:DatOneGuy wrote:What about barter stand claims in nople? For them to work they have to be off of village claim and on personal claim, if this is made anyone with 50k LP can pop in and fuck me over by removing my claim and kicking my stand's asses on an alt.
That shouldn't be true, though; as long as you are the "current owner" of the stand (by having put stuff in it), transgressing against it should leave theft and vandalism scents as if it were claimed. Do you find that not to be the case?
Potjeh wrote:Clearcuts should recover, of course. An area left completely alone for an extended period of time should revert to it's natural state almost completely, leaving just faint clues that it was once inhabited.
Potjeh wrote:Well of course clearcutting should be problematic, since it takes place over a short period of time. Recovery of nature should be very slow, especially when it's been badly damaged. It should take like a year for an abandoned village to fully revert to nature (with some overgrown ruins left behind). I just feel it'd be immersion breaking to constantly bump into claims while exploring such a place.
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