jorb wrote:@ copycannon: I agree that the carry over of goods into the new world is annoying. If it were just one full inventory per player, I'd be cool with that, but people will obviously be bringing over their entire alt vault full of steel and silk, which I'm not entirely cool with. We'll see what we'll do about that.
jorb wrote:@ copycannon: I agree that the carry over of goods into the new world is annoying. If it were just one full inventory per player, I'd be cool with that, but people will obviously be bringing over their entire alt vault full of steel and silk, which I'm not entirely cool with. We'll see what we'll do about that.
Ferinex wrote:jorb wrote:@ copycannon: I agree that the carry over of goods into the new world is annoying. If it were just one full inventory per player, I'd be cool with that, but people will obviously be bringing over their entire alt vault full of steel and silk, which I'm not entirely cool with. We'll see what we'll do about that.
Simple solution: Prune accounts. Less than a certain amount of playtime in a certain time/not logged on for a set amount of time (perhaps proportional to their playtime); snipsnipsnip.
Edit: It works for forums pretty well.
kobnach wrote:I've moved recently - with a few cartloads of stuff, onto a map with essentially the same rules (i.e. the same map), except trees were suddenly very rare, bodies of water nonexistent, and clay mines available.
It was a massive PITA. I'm barely at the point of feeling recovered enough to be building for other reasons than merely recreating my infrastructure. And the move was weeks ago - shortly before Old Goonheim got fully established.
It's going to be worse moving to a map where resources I expect may not be available, uncertain whether I'll e.g. be unable to find wild flax, or mine points, or fish, or ... whatever. This makes me highly motivated to start creating mules, and load each one with a different basic resource - flax seeds, wheat seeds, carrots, grape seeds, hemp, tea seeds, glass (or glass bottles/mugs); cast iron, wrought iron, silk eggs; even wool and butter. And this is on top of the basic kit I want to take on my main, and on my primary alt (played as much as my main, but younger).
Of course much of this is motivated by paranoia - I expect some of my neighbours' first priority to be trashing other players. Thus even keeping wicker baskets undestroyed may require a brick wall, or at least a palisade. And given that deforestation is a PITA, I'd rather go with the brick wall - so that's 5 steel, and preferably more than 20 wrought iron as well. (I forget the exact numbers for a square brick wall with 4 corners and one gate.)
If folks want to control the portage problem, I suggest disabling pvp entirely during the resettling period - no vandalism, theft, assault or murder. Then there wouldn't be such a desire for instant fortifications.
At that point, starting with just objects worn becomes reasonable - provided the truce period lasts a reasonable time, with its ending date pre-announced.Otherwise we'll all be busy killing griefers, who'll doubtless pop happily out of their holes when people's fences get taken away from them.
jorb wrote:@ copycannon: I agree that the carry over of goods into the new world is annoying. If it were just one full inventory per player, I'd be cool with that, but people will obviously be bringing over their entire alt vault full of steel and silk, which I'm not entirely cool with. We'll see what we'll do about that.
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