Character Reset: The Word.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Character Reset: The Word.

Postby kobnach » Wed Jul 29, 2009 2:29 am

Delamore wrote:So I can compete on every level aside from the one that they can use to stop me competing forever?


Yes. And that's OK, because people here don't go postal very often, and never turning on criminal acts is almost complete protection from being player killed.

[Edit - besides, they cannot stop you forever - you can create a new character; you can even save some or all of your LP, if you pick a paranoid tradition/change setting.]
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Re: Character Reset: The Word.

Postby Junkfist2 » Wed Jul 29, 2009 2:47 am

Hey kobnach, if you don't want to discuss PvP while we're discussing PvP hows about you don't enter the discussion? (It's about PvP)

P.S. kobnach's solution to a PvP scenario: Die.
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Re: Character Reset: The Word.

Postby theTrav » Wed Jul 29, 2009 3:18 am

Junkfist2 wrote:the specific number's completely irrelevant in that it could have just as well been one man against 100 players and he still would have killed them all.
Just like there could have been 100 Jon's and one Blaze or Raephire would've killed them all.


This is not true. 100 Jon's would have kicked the shit out of Raeph, 50 would have given him a serious run for his money.
Jon had above 50 melee, Raeph had either below 200 or pretty close to it.

Knock his teeth out gives you a 10x chance to hit, that means using it gives someone with 50 melee an effective 500 mele for that hit. That's GOING to hit Raeph and do some damage (I don't know the damage multiplier, but even base attack damage * 100 - armor*100 is going to be a lot)

Before the goon rush there were a lot of posts complaining about the combat balance for hunting, and then J or L posted their character with about 50 melee kicking the crap out of a lot of foxes.

Did Jon actually take on all 18 goons at the same time? Or did he pick you off as you ran around screaming? Were people in a party? Were they using initiative (no pain no gain is a great move if you are going to get 1 shotted anyway)
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Re: Character Reset: The Word.

Postby SynthesisAlpha » Wed Jul 29, 2009 3:24 am

I don't think your math is quite accurate. 10x chance to hit is not the same as 10x your skill.
If you have a 2% chance to hit with that kind of stat differential, 10x that would be 20%. And for a difference like 150 points, yeah, it's probably 2% or less chance to hit.

I mean, hell, I've got 78 melee, and I hit VI foxes less than 50% of the time.
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Re: Character Reset: The Word.

Postby kobnach » Wed Jul 29, 2009 3:36 am

Junkfist2 wrote:Hey kobnach, if you don't want to discuss PvP while we're discussing PvP hows about you don't enter the discussion? (It's about PvP)

P.S. kobnach's solution to a PvP scenario: Die.


No, Kobnach's solution to a PvP scenario he can't avoid is to kill the bastard who forced him into it.
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Re: Character Reset: The Word.

Postby theTrav » Wed Jul 29, 2009 4:12 am

SynthesisAlpha wrote:I don't think your math is quite accurate. 10x chance to hit is not the same as 10x your skill.
If you have a 2% chance to hit with that kind of stat differential, 10x that would be 20%. And for a difference like 150 points, yeah, it's probably 2% or less chance to hit.
I mean, hell, I've got 78 melee, and I hit VI foxes less than 50% of the time.


It's probably my language that's incorrect. Experiment using initiative attacks against the foxes. You'll notice you get a MUCH better hit rate with them.

The other point I should have made is that Rift has stated that foxes sometimes hit him. He has crazy high unarmed and uses dodge. That tells me that you never get 0% hit chance on your basic attacks no matter what the skill and stat difference is. It just feels like it.

Lastly, if you've really got overwhelming numbers, just use arrows and kiting.
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Re: Character Reset: The Word.

Postby Krantarin » Wed Jul 29, 2009 4:51 am

I agree that a bunch of mid-level characters working together would be able to take down a high level character, but could you explain to us how you would kite? My village tried to do it with a bear so we'd be prepared for pathfinding. We came away with the conclusion that it was an easy way to get yourself killed.
A Lurker from the days when Laketown was on the frontier and Bottleneck was the military superpower.
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Re: Character Reset: The Word.

Postby Ferinex » Wed Jul 29, 2009 4:52 am

Jackard wrote:without pvp, this game would become incredibly dull. but there is no point in attempting to persuade you, as most of your posts tend to say what you just said.


My whole first month or so of playing had no PvP at all - not even theft. I found the game very fun.
i guess they never miss huh
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Re: Character Reset: The Word.

Postby Junkfist2 » Wed Jul 29, 2009 5:00 am

Arrows against a plated-out oldtimer won't do the damage to make any significant impact, even in large numbers.

27 damage against, what I don't even know, 1.5K total armor hp, 12 soak, nevermind the oldtimer's hp?

That's assuming everyone's using a ranger's bow too.
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Re: Character Reset: The Word.

Postby theTrav » Wed Jul 29, 2009 5:07 am

Krantarin wrote:I agree that a bunch of mid-level characters working together would be able to take down a high level character, but could you explain to us how you would kite? My village tried to do it with a bear so we'd be prepared for pathfinding. We came away with the conclusion that it was an easy way to get yourself killed.


I wouldn't expect it to be super easy but I'd probably approach it like this:

1 - Get a team together, the larger the better.
2 - Have one player become aggro'd, that player doesn't shoot, it simply moves in a straight line directly away from the target.
3 - That player must either sync run speed or sprint away and drink tea in bursts (you can pour tea while you're on the run).
4 - Other players fire upon the target. For best results be more than a screen away and use the middle mouse button to move the camera around, keep pace with the target, but keep as much distance as they can while still being in range.

For bears you can switch the target around as the bear will automatically chase the closest person (somewhat risky, I suggest transfering like a relay baton)

For other players you have to figure out who their current target is, which can be harder, but at the same time they have limited stamina which they use both in chasing you AND in making attacks against you, so you've got that along with their delayed reaction times in your favor.

It's hard to tell which would be easier to kite against, but based on the above I'd assume single players.
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