Change belief timers to work while offline

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Change belief timers to work while offline

Postby Chakravanti » Thu Oct 14, 2010 2:24 pm

jorb wrote:Crude RL time is probably not the best cost for slider changes, no.

I like the idea of in game actions affecting belief sliders but I think that you should wait until religion or combat remakes to revamp belief sliders...in the meantime...offline accumulation of time (and perhaps a small increase in the required time) is an excellent placeholder to a very frustrating mechnic.

Indeed I'd like to see belief sliders being chosen by actions but optionally. For example lets say I'm a farmer and I have full nat but I go harvest clay or some shit that might affect my belief. If I don't want to change the slider I shouldn't be force to.

On the same token, adjustment actions shouldn't be cyclic. I shouldn't have to mine at full nat just to get full ind. Idc if it makes sense but just like skill specific training, it's a recipe for vendor trash.
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
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Re: Change belief timers to work while offline

Postby DatOneGuy » Thu Oct 14, 2010 2:49 pm

Granger wrote:
DatOneGuy wrote:Sadly it doesn't on Gilbertus's.


In case the AFK isn't controlled by the server: WTF?

What's next, LP for killing something being decided by the client, so you just need to recompile to get 1M LP each time you wring a rabbit?

From what I had 'heard' there was a way to packet edit harvesting for a time, but without proof I'm calling bullshit on it :lol:

Also it's not that broken, you still have to keep the silly client open and if you want multiple characters done, multiple clients.
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