But there's ways to make the whole village NOT rise or fall just because of one key.
A lot of villages have personal walled plots inside the main village wall. If every player stored their goods on their own plot this would be less of an issue (if teleportation was removed).
There are a lot of ways to be properly secure, or atleast more secure than what is currently practicised now with keys, they just haven't been explored that deeply because everyone just teleports anyway(?)
I feel like this is an issue a lot of the time in this game, some parts of the game aren't that 'explored' when it comes to making systems for making stuff work : p because of the perma death thing, people of course want maximum security. It sounds to me like when you're talking about village security with keys, you are doing so with the current popular village designs in mind?
So are there really no ways of planning a village layout so that the loss of one key is not such a horrible loss as Potjeh keeps raging on about?
EDIT: There should be a way to bar a gate, even though someone has a key. To prevent abuse this should ONLY work if you have access to a claim (village/personal) by applying a board to a gate?
It would be a quick and relatively easy answer if you know someone has stolen one of your keys, like destroying Crossroads if you suspect someone has got access now.