Dynamically Spawning Monuments and World Wonders

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Dynamically Spawning Monuments and World Wonders

Postby Gauteamus » Mon Jan 03, 2011 12:53 pm

You guys are so incredibly pathetic with your whining, I do not know where to start:
"Jorb, draw us the hanging gardens or Babylon!" - "Let monuments spawn randomly! [sic.]"

This is not how H&H works in my hubble opinion.
We, the players, are given the tools to terraform, lay bricks etc. - and then it is up to us to pave the Tapestry of Bayeaux or the Sixtine Chapel.
The true mechanics behing real life world wonders like the black stone of Kaba or the hidden city of R'lyeh, is that they draw people in. Small people want to be part of something big - if the big is big enough, they would possibly even grind linen in order to see the big grow bigger.

The mechanics behind World Wonders should not be <<makes two tantrumming villagers docile>> or <<free granary with each new idol>>, but more like <<something to make the villagers feel they are part of something>> and even <<if it is awesome enough, make others want to be part of it>> or simply <<something to rest the eye on after a weary day of flour grinding>>.

If something should be discussed, it should be more along the lines of: how can more freeform ways of making art be made available to the players (without insane requirements in developing time and server resources). Some sort of mini-minecraft building blocks, with 2D rendering could be awesome of course, but is probably out of the question for now.

Another thing that would be cool was if some of the player-made artifacts made in World i had some chance of being carried over to World i+1 as some sort of artifact remnant of a golden age long forgotten. This would probably be done manually by devs as a sort of reward for Flame's Nazca lines, or airjangs Mario stuff or whatever may have made an impression.
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Re: Dynamically Spawning Monuments and World Wonders

Postby DatOneGuy » Mon Jan 03, 2011 1:02 pm

iirc he was using Monuments as a term referring to another game, not necessarily meaning it by the actual word.

I already consider Flame's Nazca lines to be monuments and I live right under the spider, feels real good to see it after playing :)

It would be nice to see more 'art', before bricks mining was popular but so easily griefable, and so often griefed :( -Sigh-
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Re: Dynamically Spawning Monuments and World Wonders

Postby Gauteamus » Mon Jan 03, 2011 1:07 pm

Humm, a piece of bad netiquette in my last post - please disregard my "pathetic whining"!

The rest of my post may be preaching for the congregation, but was still an attempt to turn the thread in a more fruitful direction.
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Re: Dynamically Spawning Monuments and World Wonders

Postby SacreDoom » Mon Jan 03, 2011 1:10 pm

Epic.

+1
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Re: Dynamically Spawning Monuments and World Wonders

Postby Melgui » Mon Jan 03, 2011 1:13 pm

Gauteamus wrote:
Melgui wrote:Agree, maybe geysers, volvanoes, or any other natural stuff would be nice but no "random spawing" buildings please. Keep the game clean of non-user-made content.


I guess we are trying to say the same thing, right? This is one of the "pillars*" of the game, so hopefully it won't change.

*: In my opinion the 3 pillars of H&H development are "only player content", "no leveling" and """"no dev or gm intervention"""""
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Re: Dynamically Spawning Monuments and World Wonders

Postby supercharazard » Mon Jan 03, 2011 1:19 pm

Melgui wrote: """"no dev or gm intervention"""""


Joftar and Lorb have been known to teleport people across the map, break open brickwalled gates and kill random players with a cheated god mode.
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Re: Dynamically Spawning Monuments and World Wonders

Postby Melgui » Mon Jan 03, 2011 1:21 pm

supercharazard wrote:
Melgui wrote: """"no dev or gm intervention"""""


Joftar and Lorb have been known to teleport people across the map, break open brickwalled gates and kill random players with a cheated god mode.


That's why I used more "" than usual.
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