Minimum TW is a pain in the ass

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Minimum TW is a pain in the ass

Postby Lahrmid » Sat Oct 23, 2010 5:50 pm

rye130 wrote:Another alternative is to make jumping from crossroad to crossroad within your own village have no cost or a reduced costs. This helps to encourage expanding village authority to resource nodes and places of interest instead of just making alt villages.


oh snap, I want this...
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Re: Minimum TW is a pain in the ass

Postby DatOneGuy » Sat Oct 23, 2010 6:50 pm

rye130 wrote:Another alternative is to make jumping from crossroad to crossroad within your own village have no cost or a reduced costs. This helps to encourage expanding village authority to resource nodes and places of interest instead of just making alt villages.

Only problem with that is that it only requires about 86 statues per SG, so within a month a person running 60 smelters could use that to get across 4SGs for free.
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Re: Minimum TW is a pain in the ass

Postby rye130 » Sat Oct 23, 2010 7:01 pm

DatOneGuy wrote:
rye130 wrote:Another alternative is to make jumping from crossroad to crossroad within your own village have no cost or a reduced costs. This helps to encourage expanding village authority to resource nodes and places of interest instead of just making alt villages.

Only problem with that is that it only requires about 86 statues per SG, so within a month a person running 60 smelters could use that to get across 4SGs for free.


Is this really a problem though? Who really needs to have access to every point in 4 supergrids at no cost? The only points of interest are really quality nodes. So the only reason to claim 4 supergrids would be for griefing, not for the teleportation aspect cause you don't need crossroads to every point in 4 supergrids. If the only reason is griefing and nothing changes with the way to do it, only the reward, then a griefer could have already claimed 4 supergrids if they wanted to.
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Re: Minimum TW is a pain in the ass

Postby DatOneGuy » Sat Oct 23, 2010 7:38 pm

rye130 wrote:
DatOneGuy wrote:
rye130 wrote:Another alternative is to make jumping from crossroad to crossroad within your own village have no cost or a reduced costs. This helps to encourage expanding village authority to resource nodes and places of interest instead of just making alt villages.

Only problem with that is that it only requires about 86 statues per SG, so within a month a person running 60 smelters could use that to get across 4SGs for free.


Is this really a problem though? Who really needs to have access to every point in 4 supergrids at no cost? The only points of interest are really quality nodes. So the only reason to claim 4 supergrids would be for griefing, not for the teleportation aspect cause you don't need crossroads to every point in 4 supergrids. If the only reason is griefing and nothing changes with the way to do it, only the reward, then a griefer could have already claimed 4 supergrids if they wanted to.

No, I mean to travel the 4Supergrids not to cover it, that is to get from one side to the other as in to get the name Sodom from N0E0 to N0E4, not to cover N0E0 to N0E4 with all Sodom village claim.
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Re: Minimum TW is a pain in the ass

Postby rye130 » Sat Oct 23, 2010 7:44 pm

Ah sorry misread you.

I still think there should be some reduction for it being on your village claim though, maybe just jumps costing 4/5 of what they normal do.
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Re: Minimum TW is a pain in the ass

Postby Avu » Sat Oct 23, 2010 8:37 pm

You'd need at least double the number of statues that you calculated there. While they cover 61 tiles you can still only place them 30 tiles apart. And then there's cliffs and rivers that don't allow for perfect alignment increasing the number even more. It's not as easy as it sounds.
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Re: Minimum TW is a pain in the ass

Postby DatOneGuy » Sat Oct 23, 2010 8:46 pm

Avu wrote:You'd need at least double the number of statues that you calculated there. While they cover 61 tiles you can still only place them 30 tiles apart. And then there's cliffs and rivers that don't allow for perfect alignment increasing the number even more. It's not as easy as it sounds.

Actually I calculated each as 29 tiles apart which is what they should be inbetween them, although yeah I guess you're extending by 30.
What I did mess up on was counting an SG as a regional map, my bad.

So make that 5,000/30 = 167
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Re: Minimum TW is a pain in the ass

Postby theTrav » Sat Oct 23, 2010 11:45 pm

DatOneGuy wrote:Traveling on foot is boring and might as well be considered punishment if it's done often. Digging all your hq resource spots daily? A lot of walking without instant travel...
If you have 10 nodes that's still 20 warps or 2 full TW bars, which isn't a problem with the winemaking or how much wine it uses as much as it is with all the damn clickings.

Something about that seems to strike me as conflicting with the idea of regional / localised resources. I can't quite put my finger on it though, seems a bit like you're using fast travel as a work around to a mechanic

My TW is almost always 90% or 100% too, bleh so much warping, to my farm, to my cooking area, to smelters, to the mine to pick up ore, to resource spots to grab soil/clay/water, to hunting spots to go hunt. Warping, warping, warping, all the time, everywhere I go you gotta warp.

How far away from your cooking area are your smelters? Would it really be that painful if you had to walk it? I can't help but think you've just grown used to the convenience
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Re: Minimum TW is a pain in the ass

Postby DatOneGuy » Sun Oct 24, 2010 12:22 am

theTrav wrote:
DatOneGuy wrote:Traveling on foot is boring and might as well be considered punishment if it's done often. Digging all your hq resource spots daily? A lot of walking without instant travel...
If you have 10 nodes that's still 20 warps or 2 full TW bars, which isn't a problem with the winemaking or how much wine it uses as much as it is with all the damn clickings.

Something about that seems to strike me as conflicting with the idea of regional / localised resources. I can't quite put my finger on it though, seems a bit like you're using fast travel as a work around to a mechanic

My TW is almost always 90% or 100% too, bleh so much warping, to my farm, to my cooking area, to smelters, to the mine to pick up ore, to resource spots to grab soil/clay/water, to hunting spots to go hunt. Warping, warping, warping, all the time, everywhere I go you gotta warp.

How far away from your cooking area are your smelters? Would it really be that painful if you had to walk it? I can't help but think you've just grown used to the convenience


Don't often go from cooking to smelters though often go from cooking to where I keep my food and back, farm as well, neither of which are close.
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Re: Minimum TW is a pain in the ass

Postby hfacktor » Sun Oct 24, 2010 12:25 am

PROTIP: Build cooking utensils where you keep your food.
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