by DatOneGuy » Wed Nov 03, 2010 6:10 am
You should require some effort, but not as much as now. Your village's 'level' should help determine a battle too, as it stands now, while a good sword matters, it doesn't matter anywhere even close to as much as 50 more Melee points. As it stands the only thing you'd consider to make an alt a 'usable fighter' are thane's, and those will be nerfed, as they deserve with all jewelry next world.
I think we did get a bit removed from the central point, although it's still connected to it. As it stands right now, we have animal level (the challenge) with a cap on it, but we have our skill values (the goal) with no limit, the goal gets progressively harder as you go on and you need more and more of each 'challenge' to get to the next 'goal', however there is no difference in the 'challenge', the challenge doesn't get harder, doesn't get smarter, doesn't even become stronger and provide more towards your goal, it just starts becoming meaningless grind at the end-tier of most MMOs where you are killing the same monster for that next rare drop or to get to the next mostly meaningless level.
There are two big problems here:
1)The work of the singular person far outweighs the work of the village. You are much better off grinding 500 Melee than you are working towards 500 smithing for jewelry, one person has to do the job, and while everyone pitching helps a little, it starts to lose it's worth the higher you go as it's harder to get that one more melee out of it.
2)Swords and such, 'equip-ables' while easily produced do not even come close to making a good soldier, you need those stats and skill values, specifically the skill values, because stats ARE (for now) extremely easy to raid.
3)So much is placed on the skill values that you will typically see wariors classed solely by their stats, a 300~ melee warrior being average, a 500+ warrior being 'seasoned', and an 800+ melee warrior being top notch.
I don't like it, I do 'kinda' like combat stats, kinda, but there is way too much importance placed on them. We need a lot more importance placed on both the village's contributions, and (not needed, but I'd like to see) your personal beliefs.
These things may help alleviate the problem and the person who has 500 melee isn't honestly THAT much greater than the person with 300 melee, if the person with 300 melee is from a good village who produces high quality stuff for their warriors. I'd like to see a change to how animals give LP, a raise to it (in some fashion or another) or more animals even if just variants of the current ones ,or more levels to them. All I really want is a way that LP isn't so friggin' annoying.
Oh and I forgot to mention once you can 1hko them , it becomes more about finding animals than killing them, animals are way too hard to find, especially bears.
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