by DatOneGuy » Tue Nov 09, 2010 7:37 am
I see your point, but that's the power difference of the bow. It shouldn't have any limits on it's damage compared to now, but it should be harder to get to that damage, perhaps STR working in a similar way to PER/AGI, but against the bow, so that you need STR let's say 2~6x higher than the Ranger's Bow to do that 'max' damage.
You're also still standing inside, that person has to be standing still for 5+ seconds (it's 3~4 seconds at POINT BLANK range, no idea over a wall but at least 5, most likely 7+, depends on how far away), if you're walls are properly secured you can never be shot.
All the good points of a ranger's bow are easily tossed aside by how easy they are to stop.
The same way that you are vulnerable to anyone melee by not having a wall and I'd tell you to get a fucking brick wall up instead of complaining, you are vulnerable to anyone with a ranger's bow by not having proper distance between your plot (where you are most of the time), the innards of your village (to protect your people), and such, you now have no way of being attacked.
The limit is 45 tiles, after that you can't SEE any people, even with dfwk's infinite zoom you just won't see the actual person. It's 100 tiles if they saw you and then backed away, but that 45 is all it takes so they can't even see you in the first place. So just as if you have a wall, all vilages should have this.
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