by DatOneGuy » Thu Nov 11, 2010 4:31 am
Changing crossroads so that you can easily be reverse-griefed isn't the answer though.
The moment you start adding in minor but constant annoyances in order to combat 'abuse' problems is the moment games start getting really bad, really boring, and really annoying.
Crossroads are going eventually, so just make sure that the next system isn't as bad, for the time being we all have our ways of protecting against this (solving the problem a large deal). A good example is having a center city, however big, but you predetermine exactly how large your city will be, around that city you create a wall 50 tiles (minimum) in each direction, this allows:
1)No rangers to ever look in or shoot in, if anyone ever even got past the first fortification they'd have to be lucky enough to catch someone online to kill before we warp over and kick his ass.
2)Consider a second loop of such a fortification
Problems with said proposition: A predetermined size for a town IMO is around 75~100 players that are semi-active (Only weekends, or about once a week, enough to be around, be fun, and contribute to things like mining and making trees, but not enough to be considered truly active [regularly raising character stats, helping out with everything, on every 2~3 days at least] ). With this said with a Sodom design of each plot 50x50 (what's considered a good size forsomeone with crops, cows, and doing cheese), 8 wide streets (works well in Sodom no need for larger) and 13 for larger streets (middle streets) which is what we have. Since we're considering a much larger audience, the main MAIN street will be much grander (and paved in gold).
I don't think an area exists here without cliffs or rivers majorly fucking everything big enough. I fucking hate cliffs, with a passion.
edit: yeah that was a bit of a rant towards the end, was trying to think of how big a space a perfect village is, and how futile it is to try given current cliff and river dispersement. Ladders is a good idea, as are taller walls that ladders are made for, but this requires either:
1)Constant supervision which is the reason they probably weren't in the first place I'm guessing, as rams are 24hours despite the fact they need not be.
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