Invulnerable rams

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Invulnerable rams

Postby Winterbrass » Wed Dec 01, 2010 8:45 pm

Potjeh wrote:Kinda like how brick walls are immune to instant destruction? Should those be removed as well?

Your analogy fucking fails. If your suggestion was that I would have to craft solvent in order to attack the ram at all, then it would be very apt. However, your suggestion isn't to give rams an unholy amount of soak which is theoretically possible to pass (on paper, at least), but to make them invulnerable.

lrn2analogy kthx

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Methinks you need to pay Mr. Lennon another visit.

Just cut it out with the macros, they're a plague upon any forum.

Unless this is a command that you are making as a moderator, not bloody likely.
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Re: Invulnerable rams

Postby Potjeh » Wed Dec 01, 2010 8:47 pm

Brick walls should be invulnerable to hand-bashing, too. Because the whole "you need to be this tall for this ride" system is stupid, you should be able to do everything with any stats, you just shouldn't be able to do it equally well. I guess you'd still be able to ram a ram with your own ram, but then you'd have to go through your own walls, leaving a weak spot in them when you rebuild them.

It's not a command, it's a request. But yes, speaking as a mod.
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Re: Invulnerable rams

Postby Winterbrass » Wed Dec 01, 2010 8:51 pm

Potjeh wrote:Brick walls should be invulnerable to hand-bashing, too. Because the whole "you need to be this tall for this ride" system is stupid, you should be able to do everything with any stats, you just shouldn't be able to do it equally well.

I agree with the bolded section completely, yet I see no reason to make brick walls invulnerable to anything. The solution is to simply set a modifier re: damage based on what implement is being used. A pick, for example, should be less effective against a palisade than an axe - whereas the reverse would be true against a brick wall. There is zero reason why anyone should be able to destroy a strong, non-organic, object with their hands. Last I checked, hearthlings weren't trained in karate.

Potjeh wrote:It's not a command, it's a request. But yes, speaking as a mod.

Mods need mod colours to separate random banter from them acting in an official capacity.
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Re: Invulnerable rams

Postby Potjeh » Wed Dec 01, 2010 8:54 pm

Walls need to be invulnerable to hand-bashing because their whole purpose is giving you time to prepare for defence or run away.

I am always acting in official capacity ;)
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Re: Invulnerable rams

Postby bitza » Wed Dec 01, 2010 8:59 pm

i'm gonna go ahead then and just go with:

there's already enough shit in this game that requires you to "be online at this fucking time, or you're screwed", only with your suggestion, it won't be your steel or your silkworms, but your whole goddamn town.
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Re: Invulnerable rams

Postby Potjeh » Wed Dec 01, 2010 9:00 pm

I think that's preferable to having completely impenetrable hearth vaults.
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Re: Invulnerable rams

Postby Winterbrass » Wed Dec 01, 2010 9:00 pm

Potjeh wrote:Walls need to be invulnerable to hand-bashing because their whole purpose is giving you time to prepare for defence or run away.

Walls do not need to be invulnerable to hand-bashing if the hand damage re: brick is divided by 100 before being applied to the object in question. This would mean that brick walls are effectively immune to hand-bashing, but if someone wants to take the time to raise their UA damage output to 100 times what would currently be required to break down brick walls, all the more power to them.

Potjeh wrote:I am always acting in official capacity ;)

Ah. Well, any post I make after this post, regardless of the contents, is not addressed to you in any way, shape, or form, lest I run afoul of Jackard's 'do not sass the moderators' rule.
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Re: Invulnerable rams

Postby Potjeh » Wed Dec 01, 2010 9:04 pm

Yeah, but that's going back to the "you need to be this tall for this ride" deal. This just encourages endless grinding, and we need less motivation for that. IMO a 10000str character should break walls the same way that a 10str character does, the only difference should be how long it takes you to actually break it once you start ramming.
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Re: Invulnerable rams

Postby Zirikana » Wed Dec 01, 2010 9:06 pm

I'm not saying this is a perfect idea, but I'm going to throw it out there to see if anyone can pick it up and run with it: In order to solve the issue of guarding the ram 24/7 with an online player while it dries, what if a system was put in place where rams could only be moved and/or destroyed at certain rl times of day? Analyze the time zones of users to find the optimum times of day so that it isn't ridiculous for the majority of players, and pick maybe one or two hours of the real-life day in which rams can be used. Allow a good hour or two of real life time per day or per week that could be known as "siege time", so everybody can prepare for it and not be chained to their computers on guard duty. Then, it's reduced to a matter of playing games with camping and walling and things like that in the hours inbetween.

As for a rationale behind why this would ever actually be.... i dunno, make up some sort of ancestor-battering-ram-spirit hooey, whatever.

Another idea i just had was to allow camouflaging of the ram while it dries. Add boughs and leaves and sticks and whatever natural fibers you can find to the ram after building it, and the "camo" quality could be determined by the inteligence or stealth of the person doing it. Then, if any other player does not have high enough perception or inteligence, they will be unable to interact with the ram. I'd say have the sprite be hidden as well, but custom clients make that impossible. It's a crude and sloppy way to do it, but maybe you all can improve on the idea.
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Re: Invulnerable rams

Postby Potjeh » Wed Dec 01, 2010 9:09 pm

Ram Time does seem nice, but I don't think there's a time that would be fair to everyone. Another thing to consider would be allowing defender a small degree of control over the time of drying. Nothing too drastic, so it doesn't get too fart from the attacker's timezone. Let's say, you can prolong the drying time by 0-6 RL hours by applying some concoction.
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