This is why good ideas take the current system and improve upon it, while bad ideas try to overhaul the system completely and make it incredibly complicated.
The FEP system is a great idea and really helps to make the game unique. Some of us feel, though, that it could be improved and adjusted, rather than radically changed.
Sure, disease, aging, and mortality are fine. Especially if we're allowed to use the tradition slider to carry over at least a large percentage of our character development to the next incarnation. However, that should not be based on whether I eat sausages or cheese all day. I mean hell, there really aren't enough different foods in the game to institute a nutrition and diet system. I mean, hell, more than half the foods in the game are either sausage or cheese.
Oh, and yes, let's have all the stats actually do something before we worry about whether or not my character has high cholesterol from his sausage-and-more-sausage diet.