Speed Up Everything - The Hourglass is Evil!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Speed Up Everything - The Hourglass is Evil!

Postby sabinati » Tue Dec 07, 2010 6:28 pm

well yeah, i know what you mean.
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Speed Up Everything - The Hourglass is Evil!

Postby Dataslycer » Tue Dec 07, 2010 6:30 pm

I need to remind everyone that I can only make 4 batches of bone glue before 1 branches gives out because the process IS SO FREAKING SLOW. There are something that needs speeding up such as cauldrons, grinders and building some stuff like village idols. Also there's stumping even with a shovel. And then don't get me started on FEASTING.
If you keep focusing on the shadow behind, you will not see the light in front of you.

Being successful isn't just about hard work and succeeding, it is also about picking yourself up when you fail.
User avatar
Dataslycer
 
Posts: 1420
Joined: Sat Jan 30, 2010 5:06 am

Re: Speed Up Everything - The Hourglass is Evil!

Postby AnnaC » Tue Dec 07, 2010 6:41 pm

4 bone glue from a single branch? That's pretty incredible if you think about it. I don't think I could manage boiling water off such a low amount of fuel.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
User avatar
AnnaC
 
Posts: 853
Joined: Wed Jun 23, 2010 6:15 pm

Re: Speed Up Everything - The Hourglass is Evil!

Postby DatOneGuy » Tue Dec 07, 2010 7:18 pm

AnnaC wrote:4 bone glue from a single branch? That's pretty incredible if you think about it. I don't think I could manage boiling water off such a low amount of fuel.

Whatever make it cost more branches but for the love of fucking boilers everywhere make it faster, two branches wastes a full cauldron of water, which doesn't hold enough to begin with, we need huge fucking 300L vats that hold logs worth of fuel and go twice as fast as the regulars :)
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
DatOneGuy
 
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Speed Up Everything - The Hourglass is Evil!

Postby Sarchi » Tue Dec 07, 2010 9:17 pm

Yeah, fuck the hourglass.
User avatar
Sarchi
 
Posts: 2517
Joined: Sat Jun 12, 2010 1:14 am
Location: 109, -37

Re: Speed Up Everything - The Hourglass is Evil!

Postby AnnaC » Tue Dec 07, 2010 9:19 pm

DatOneGuy wrote:
AnnaC wrote:4 bone glue from a single branch? That's pretty incredible if you think about it. I don't think I could manage boiling water off such a low amount of fuel.

Whatever make it cost more branches but for the love of fucking boilers everywhere make it faster, two branches wastes a full cauldron of water, which doesn't hold enough to begin with, we need huge fucking 300L vats that hold logs worth of fuel and go twice as fast as the regulars :)

I was just making an observation, I don't care either way, really. Atleast not enough to argue against players who have more experience and knowledge of the game mechanics than I.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
User avatar
AnnaC
 
Posts: 853
Joined: Wed Jun 23, 2010 6:15 pm

Re: Speed Up Everything - The Hourglass is Evil!

Postby Onionfighter » Tue Dec 07, 2010 11:04 pm

I held off on reading this thread because it didn't sound interesting, but I was wrong.

Here are some ideas: make process still take time, but not require player presence. This could be done by adding special, village-class, immovable items that perform the same functions as other objects, but on a larger scale, and without needing players to be there the whole time. Examples:
  • vats that hold huge amounts of water, and that can be used as double boilers to enable compartmentalization of normal cauldron processes
  • mills that can grind lots of flour at a time
  • fire pits that can cook multiple slabs of meat at a time, and possibly some new recipes
  • bigger ovens
  • bigger smelters, forges and crucibles
  • extra large looms that can make larger cloth pieces that can be cut up if needed

Of course, the problem that arises when people have more time on their hands is what will they do with that time?
Cheerleader
User avatar
Onionfighter
 
Posts: 2957
Joined: Sat May 30, 2009 8:45 am
Location: Mordor

Re: Speed Up Everything - The Hourglass is Evil!

Postby Danno » Wed Dec 08, 2010 2:47 am

BWithey wrote:One needs neither hammer nor nails to make a chair. Nor bone-glue, all these things are nice, but a chunk of wood and a stone ax would get you there just as fast.

You'd probably end up with a pretty ghetto looking chair if you could even find a thick enough tree to carve a chair from. Or a kinda shifty chair if you use boards and wood blocks without glue or nails. Speaking of boards, you'd probably need fancier tools than a saw made out of a single fox bone and miscellaneous branch if you wanted to make a smooth, rectangular board.

a craftsman of tools knew how to create better equipment than that.

Good thing we're all professional craftsmen and not random people living in the woods with no experience or skills whatsoever. Indeed, we can make fine tools by tearing a branch off of any tree and chipping a small stone from a boulder.

hfacktor wrote:
Danno wrote:Indeed, who cares about realism and such if it makes for boring gameplay (or unnecessary amounts of blank time in your gameplay)?

The devs, apparently. How else would you explain them wanting to get rid of teleportation?

I'm all for making the game fun and enjoyable, and often times fight against the people who don't want a certain recipe or animal because it's not indigenous to the area or time period. I'm just commenting that I notice more often than not in this very forum, people shooting down ideas left and right not based on how the game plays, but how the supposed addition fits into the supposed era that this game takes place. I just figured that if people freak out because horses didn't exist in Europe, then certainly they wouldn't accept magical instantaneous creation of everything.

I think it's more for originality and consistency. There are way too many generic medieval games with magic, fairies, monsters, futuristic technology, and all that other junk. Though I'd prefer we keep teleportation since it saves us hours of travel time... People would avoid exploring if they also had to go all the way back by foot. I assume trade would pretty much come to a halt. Surely there'd be lots of negative effects and just tons of time wasted. Well, hopefully they won't lean to realism that much.

As I said, I guess some people just don't read the stickies. We already have mundane magical abilities... I assume the only people complaining would be the powerful players/oldbies. We've all been living with the wait all this time, so removing it now would obviously make it much easier to be a newb and work your way up to where the powerful players currently are. Of course, they'll still be able to keep rising higher and higher, but if they didn't have to wait from the start, they'd probably be 10x as high as they are now. But I guess that's why this suggestion is proposed to be tested before a wipe and introduced in a new world rather than giving it to us now.

Anyhow, this wouldn't take away from gameplay at all. It would just let us actually play while we sit in front of our computers. Onionfighter's idea of having more automated processes would also be good.

Potjeh wrote:If there wasn't hourglass, every moment of playtime not spent clicking frantically would be a moment wasted, which means that talking to people would put you behind those that don't talk.

Or maybe people can stop playing as efficiently as possible, realize this is a game and not their fulltime job, and just have fun?

Onionfighter wrote:Of course, the problem that arises when people have more time on their hands is what will they do with that time?

Probably plow fields by hand without the wait to instantly drain their stamina, drink water without the wait to drain hunger, then feast, feast, feast! Because we all know grinding our stats to 4,326,008 is the best way to utilize our time in the most effective manner. Just imagine, a q9001 ranger bow *drool~*! Numbers!
RIP
User avatar
Danno
 
Posts: 429
Joined: Tue Jul 13, 2010 12:21 am
Location: Canada

Re: Speed Up Everything - The Hourglass is Evil!

Postby Tacheron » Wed Dec 08, 2010 5:09 am

Oddity wrote:
Avu wrote:What macro is that? I want one too.

Oh, you know, that one that people imagine when they don't actually know that there is nothing good to macro but their emotions tell them all the decent players are just using macros 24/7. Same old shit.


I consider myself a decent player, thank you, and I'm not using a macro. The only macro I've ever tried was the loom macro on an alt and I did that after quite some time resisting it. The day after I started to use it they implemented stamina drains for building stuff (and I got that macro,don't have the skills to make/modify my own) - go figure :roll:

The macro I was referring to was a digging macro which came to mind (I know people use those) - having digging be instant would mean they'd raise their lp AND stats at frightening speed.

Anyhow, I AM all for having the speed be increased for some stuff (like bone glue mentioned here and some other preposterously long building times), I was merely trying to think from a different perspective ;)
This is not a test of power
This is not a game to be lost or won
Let justice be done
User avatar
Tacheron
 
Posts: 837
Joined: Fri Apr 16, 2010 12:11 pm

Re: Speed Up Everything - The Hourglass is Evil!

Postby Granger » Thu Dec 09, 2010 9:37 am

I'm against instant-o-everything.

It could be argued that cauldron and fire related reciepts should be changed to run automatic though by giving them inventories to drop the ingredients into and let it process. So you could offload your ingredients, start the process and return a bit later to collect the result - or let it boil/roast till you can scrape off black goo from the cauldron since the proteins denaturated into some form of sticky tar residue.

Grinder and milling flour could be paired with water- or windmill (or something bull driven) to do the mechanical work for the same result there - this would actually make sense since building a windmill should be somewhat easier than to come up with the method to do steel alloys.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Granger
 
Posts: 9254
Joined: Mon Mar 22, 2010 2:00 pm

PreviousNext

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 4 guests