Agility and the new update

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Agility and the new update

Postby Haba » Tue Dec 28, 2010 3:26 pm

Potjeh wrote:And LOL @ fresh alt beating a dedicated combat char, the alt would get his ass handed to him because the combat char would have much higher combat skills and agi.


Since this is a public thread, I'm not going to go deeper in this, but it can be done. Not 1vs1, but 2vs1 or 3vs1. Of course presuming that the players have drilled it beforehand. If it is impossible for you, don't go presuming that it applies to everyone else...
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Re: Agility and the new update

Postby Potjeh » Tue Dec 28, 2010 4:19 pm

Yeah, a group of weaker characters can beat a lone stronger one. How is that a bad thing? Should we just revert to world one combat system?
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Re: Agility and the new update

Postby rye130 » Tue Dec 28, 2010 4:41 pm

Because the group of weaker characters can just be 2 alts with good gear that feast for agi, con, and strength 1 time.
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Re: Agility and the new update

Postby Haba » Tue Dec 28, 2010 4:47 pm

Potjeh wrote:Yeah, a group of weaker characters can beat a lone stronger one. How is that a bad thing? Should we just revert to world one combat system?


How much weaker can they go before it is a problem for you? Scaling handicaps will hurt the stronger players more, encouraging throwaway alts.

I have no problem with weaker chars beating isolated warriors, but I do have a problem with the fact that right now even alts with 300K LP can handle the part. Does it make sense that a freshly created char can effectively use the strongest armor and the best weapons available? Not to mention that it makes the lower quality products on the market totally obsolete.
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Re: Agility and the new update

Postby spectacle » Tue Dec 28, 2010 4:50 pm

The combat alt problem should be easily solved by nerfing Thane's Rings. Not likely to happen this world, but probable in the next.
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Re: Agility and the new update

Postby Potjeh » Tue Dec 28, 2010 4:56 pm

Yeah, thanes need nerfing. But really, if you let yourself be ambushed alone and far from help by an organised group like that, you deserve to die. People should die more often anyway.
How much weaker can they go before it is a problem for you? Scaling handicaps will hurt the stronger players more, encouraging throwaway alts.

I really doubt I'll ever see that pendulum swing the other way. H&H encourages grinding for skills all day, and then not using those skills. People need every discouragement they can get against raising skills beyond reasonably attainable levels, otherwise PvP will never amount to much more than a chain of summons and countersummons.

The only purpose for having skills IMO is preventing use of throwaway alts, and the only thing that enables those right now is thanes. On the other hand, they are the great equalizer, so I'd be careful about nerfing them before other steps are taken to make the playing field more even.

Oh, and just remember why it isn't so trivial to beat a developed character with fresh alts - UA. You can't boost that, so the developed character will absolutely rape the alts with manoeuvres. Oak Stance in particular would be a tough nut to crack.
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Re: Agility and the new update

Postby aso11 » Tue Dec 28, 2010 5:52 pm

Potjeh wrote:Yeah, thanes need nerfing. But really, if you let yourself be ambushed alone and far from help by an organised group like that, you deserve to die. People should die more often anyway.
How much weaker can they go before it is a problem for you? Scaling handicaps will hurt the stronger players more, encouraging throwaway alts.

I really doubt I'll ever see that pendulum swing the other way. H&H encourages grinding for skills all day, and then not using those skills. People need every discouragement they can get against raising skills beyond reasonably attainable levels, otherwise PvP will never amount to much more than a chain of summons and countersummons.

The only purpose for having skills IMO is preventing use of throwaway alts, and the only thing that enables those right now is thanes. On the other hand, they are the great equalizer, so I'd be careful about nerfing them before other steps are taken to make the playing field more even.

Oh, and just remember why it isn't so trivial to beat a developed character with fresh alts - UA. You can't boost that, so the developed character will absolutely rape the alts with manoeuvres. Oak Stance in particular would be a tough nut to crack.

Now that we finally have Brass Knuckles, I have Oak Stance AND damage!
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Re: Agility and the new update

Postby Dataslycer » Wed Dec 29, 2010 3:13 am

I would actually prefer UA to deal less damage, not more. Either that or have punch have less attack weight.
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Re: Agility and the new update

Postby Potjeh » Wed Dec 29, 2010 2:23 pm

Like I said in the other thread, I'd like to see UA depend more on agi than melee does, so you have to fight in light armour to do much with punches.
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