Potjeh wrote:If everything is fine and well, why is there virtually zero PvP, summoning excluded?
Because there's very little to actually gain from PvP?
Potjeh wrote:If everything is fine and well, why is there virtually zero PvP, summoning excluded?
burgingham wrote:If you go ahead and cap stats at 200 everyone and their mom will have the perfect allrounder soon. It really isn't that hard to grind some million lp even with a normal life besides h&h. Sure you need the infrastructure and the knowledge on how to do it, but this is where teamwork comes in and should weigh alot. I recently died, but I am lucky to be part of Sodom. A month later and I am fully combat ready again without having more time to play than 2 or 3 hours a day. Heck, most of my stats are even better than they were before I died.
burgingham wrote:If you go ahead and cap stats at 200 everyone and their mom will have the perfect allrounder soon. It really isn't that hard to grind some million lp even with a normal life besides h&h. Sure you need the infrastructure and the knowledge on how to do it, but this is where teamwork comes in and should weigh alot. I recently died, but I am lucky to be part of Sodom. A month later and I am fully combat ready again without having more time to play than 2 or 3 hours a day. Heck, most of my stats are even better than they were before I died.
Also sure there is not enough PvP and nobody likes to die. The first point is more about crappy siege mechanics though, making it impossible to attack any established town. I enjoyed nothing more this world than the battle at Black Helicopter Base. A real medium sized battle made my death worth it and if this wasn't enough there is always a good ancestor you get.
I am not saying there is nothing wrong with the current system, but you make it sound way too harsh.
Unarmed Combat 35
Melee Combat 1
Marksmanship 80
Exploration 50
Stealth 20
Sewing 50
Smithing 1
Carpentry 50
Cooking 50
Farming 113
Survival 60
Danno wrote:The problem with those pseudo caps is that they're all absurdly high. I'd have to grind and macro 24 hours a day for several months to catch up and be able to pose some kind of competitive threat. I've already been playing quite a lot recently, like at least 6 hours per sitting (that may not sound like much, but it is quite a lot when you do a reality check). If a person has school/a job and requires proper sleep, they'd only be left with around 8 hours of spare time (or less if they have both school and a job). So even if you take Haven & Hearth on as your "second job"/entire remaining life, it's still not nearly enough time spent grinding. I could grind till the cows turn back into aurochsen, any established player would still one hit me. I'm not saying casual players should be as good as addicts, but I think this gap is just a wee bit too big.
Of course, after spending half a year eating, breathing, and sleeping Haven & Hearth, I sure as hell wouldn't be willing to risk it all by attacking someone around my ability. If I felt like attacking someone, I'd take the bastard's way out and destroy some defenseless newbs to boost my e-penis. Then I'd return to my extremely secure home with 4 layers of brickwall outside and 4 layers of brickwall inside a cave/mine entrance, neither of which would have anything built within view of the walls so no one could drive by and shoot me if they caught a glimpse of me, and continue grinding to ensure no new player would ever pose a threat to me.
I think skills and stats should be capped somewhere closer to 200 each, maybe even just something like 150. The boosts from equipment should be far more subtle than they are now. Right now it's just typical MMO magic shit where you equip a helmet and suddenly you become as strong as the Hulk (because being gaudy will grant you great abilities). Wearing a bear cape should be more about how your character would feel psychologically; just give a tiny, perhaps percent based STR boost, not straight up give weaklings the power to destroy hearth fires and contribute to palisade damage. Of course, a bear cape is nothing compared to the high tier jewelry I've heard of.
I don't like grinding this much, you apparently don't either, no one does. The game will change whether we rock the boat or not; I hope one of those changes is drastically reduced grinding and a clear message to the players telling them to quit wasting time grinding and try something different after a certain point. PvP/competition gives MMOs replay value, but H&H is missing out on that big time. Fighting a boar, deer, or even a bear is not a challenge for an experienced player. The only thing smarter and more powerful is a fellow player, but few dare tread on those grounds. Everyone wants to "win" and be "the best", so they aimlessly make grinding an obligation rather than questioning it and asking for more actual gameplay. Instead, they just want more LP and more automated tasks since click-grinding for 1000 hours+ is boring as shit.
What I'm asking for is pretty much the same as that, though - that is, less need to grind. We'd reach the cap/pseudo cap faster all the same, just with inflated LP you have to deal with higher numbers in your calculations (numbers~! *orgasm*) and nothing changes since people still have to spend more time working their character up to god status, meaning they won't risk it. Less character investment = more people willing to put their characters on the line (without a suicidal approach) = an actual challenge.
DatOneGuy wrote:it's worth it
I beg to differ. The only reward is seeing a number go up by one after sacrificing weeks of your lifespan.
DatOneGuy wrote:You can easily set a macro (or if you're against that, just do it 'passively' checking on it) and for about 12 hours your character will be gaining awesome LP (and making awesome food for you to gain FEPs). There's really no problem here I see, the people who don't play much/effectively create the problem.
I'm sorry but you got no idea about games if you suggest only 200.I could max each stat at 200 (and FEPs)on a character in 2 weeks, forget him, and move on to just grinding up combat alts to throw at people I fight. Einher? It'd be god tier, the 'endgame' would be thrice-killed maxstat characters. you call that fun? I say if you want that go play some other game where every character is just a set of max stats in a few fields and that's that.
Grinding is important. Grinding makes the illusion that you had to work hard for your fun, without grind there's nothing to actually make what you did a 'choice' whether you want to lose it or not. The lack of PvP in this game speaks for itself in this regard, diplomacy is actually fun because you know if you fuck up it's battlefield time. The new recent defense mechanics make guerrilla warfare a very interesting and fun aspect because you know the other guy can't come after you easily since attacking a brick walled village is so hard. Everything got a lot easier and funner.
No, if you ask for 'less grind' you probably don't belong in MMOs, sorry to say, but it's the truth. "Less grind" is "I'm bored" or "I hate repetition" and that's what MMOs are for. Don't look to the game to make you happy, it won't. That's what friends are for.
DatOneGuy wrote:Really the gap isn't big enough if anything, the best way to gain LP (and has been for a while now) is wheat, wheat is largely an AFK task other than actually harvesting/replanting. You can easily set a macro (or if you're against that, just do it 'passively' checking on it) and for about 12 hours your character will be gaining awesome LP (and making awesome food for you to gain FEPs). There's really no problem here I see, the people who don't play much/effectively create the problem.
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