Animals don't kill, lag does.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Animals don't kill, lag does.

Postby ViciousGamer04 » Sat Jan 15, 2011 7:27 am

Lag is lag, deal with it. :lol:

There are some issues on occasion but they hardly ever happen to me and I am on a horrible internet. I have played games with MUCH MUCH worse issues then H&H.

Also. Server cap would be kind of silly. I could see plenty of people abusing the heck out of it. Perhaps when the game is much much bigger, maybe?
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Re: Animals don't kill, lag does.

Postby DatOneGuy » Sat Jan 15, 2011 7:40 am

Proof I'm right: VG disagrees.

VG is always wrong, always.

loftar wrote:
sabinati wrote:there are frequent lagspikes that most, if not all, people in my group get at the same time.

Certainly, but are they 30 seconds, 10 seconds or 5 seconds long?
I've only recorded one up to around 30 seconds (seriously thought it was a crash...), the last ones I really started timing were 12 and 14 seconds each earlier today.
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Re: Animals don't kill, lag does.

Postby ViciousGamer04 » Sat Jan 15, 2011 7:56 am

I don't disagree, I just think you're bitching pointlessely like a little girl. Like it's actually a REAL BIG ISSUE when it's not.

You're making more out of it then it really is. :lol:

Oh noez. There is lag. Get with the program. There is lag everywhere on the internet.

And by saying, "Proof i'm right" you're not very bright as I already stated, I didn't disagree, nor agree with you. I just said that lag is lag and for you to deal with it. :lol:

Lol, I guess trolls like you will be trolls.. always.
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Re: Animals don't kill, lag does.

Postby loftar » Sun Jan 16, 2011 1:23 am

DatOneGuy wrote:the last ones I really started timing were 12 and 14 seconds each earlier today.

That's probably "normal" under the circumstances. I've seen a couple of times where the network card has failed multiple times in sequence, so I guess it might be possible for an extreme such case to seem like one 30-second lagspike.
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Re: Animals don't kill, lag does.

Postby sabinati » Sun Jan 16, 2011 3:03 am

loftar wrote:Certainly, but are they 30 seconds, 10 seconds or 5 seconds long?


it varies
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Re: Animals don't kill, lag does.

Postby rye130 » Sun Jan 16, 2011 3:40 am

Its bad enough that I can't macro to catch up!
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Re: Animals don't kill, lag does.

Postby Valten21 » Sun Jan 16, 2011 3:53 am

Quoting Avu, - "Hopefully all these noobs get bored and quit before they managed to invite more noobs to retain sufficient critical mass. "

I Agree, and have actually been encouraging it, by murdering noobs I see. No matter what they are doing, or how friendly they are, I have only responded with an axe to the lip, then a few more to the face or something. It was my hopes that I could get 600 people to quit... but unfortunately due to both me drowning, and real life issues, I've quit.

For Balance, of the server..... you should kill noobs. (Or anyone you suspect would quit)
You may have foiled the plans of BAD-EVIL this time, but there is no rest for the wicked.
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Re: Animals don't kill, lag does.

Postby BooBooLaBoosh » Sun Jan 16, 2011 5:38 am

GUN'S DONT KILL PEOPLE, LAG DOES.
Wat.
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Re: Animals don't kill, lag does.

Postby sabinati » Sun Jan 16, 2011 6:24 am

Valten21 wrote:Quoting Avu, - "Hopefully all these noobs get bored and quit before they managed to invite more noobs to retain sufficient critical mass. "

I Agree, and have actually been encouraging it, by murdering noobs I see. No matter what they are doing, or how friendly they are, I have only responded with an axe to the lip, then a few more to the face or something. It was my hopes that I could get 600 people to quit... but unfortunately due to both me drowning, and real life issues, I've quit.

For Balance, of the server..... you should kill noobs. (Or anyone you suspect would quit)


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Re: Animals don't kill, lag does.

Postby mann_derr » Sun Jan 16, 2011 6:57 pm

I disagree OP. Animals do kill.. I got double teamed by boars when i teleported to my hearth fire.
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