A detailed critique of Haven & Hearth

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: A detailed critique of Haven & Hearth

Postby Oddity » Sun Jan 23, 2011 6:22 am

vikingdragons wrote:Someone on this forum once said this:
PvP, Permadeath, and high investment charaters; just pick two.

Getting rid of PvP and Permadeath ain't gonna happen, and I actually like that (although not the fact that animals can now murder you when at full health, not cool :( ).
They are working on a replacement for the LP system, which might make characters easier to level without mindless grinding, in which case the high investment characters would be less of an issue, thus probelm fixed. Give it time, and things will eventually balance out.

We can only hope so. Unfortunately, nothing like that is going to happen any time soon... probably not until long after their other game comes out.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Re: A detailed critique of Haven & Hearth

Postby Onionfighter » Sun Jan 23, 2011 8:12 am

Cypress_z wrote:I guess when you get right down to it, my primary issue with the game is that if you want to start a village, you have to have several people grinding for LP and putting every bit of it into combat skills, as opposed to being able to do anything else, and that isn't very fun.

If those same people had spent the time to build palisades around your village, you would be looking at a much better outcome.
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