Jackard wrote:no, i wont. what reasoning are you using other than "i want them to"?
Reality. Why else would real-world road crews work to build roads up from nothing sections at a time instead of laying down the road bed for a long stretch, letting people use that before they get around to putting on the next layer? Simple: Incomplete roads rapidly deteriorate (by incomplete, I mean lower strata being fully exposed, not a section of road that doesn't yet reach its destination).
Jackard wrote:roads don't fall apart that quickly in real life, and it'd be a terrible chore to constantly repair them in game. do you actually enjoy tedium
Give primary levels a 0% chance of decay; problem solved. I don't enjoy tedium, but it's ridiculous to let an individual build a complete highway out of whole cloth.
Potjeh wrote:I think that the idea where roads decay if they're unused is the best one presented here. It'd be really tedious to have to fix roads regularly.
Bringing the usage of the road into play would be nice, but brings up technical difficulties already discussed if you want anything other than a power relation. Unless loftar indicates otherwise, I'm working under the assumption that Yolan's idea is the most reasonable one to implement, provided we want roads to decay.
As indicated earlier, roads don't have to decay, they just need to be harder to build the more sophisticated they are, and if the difference between types of roads isn't a matter of decay or speed bonus, what else is there to differentiate them?