rye130 wrote:That's how it's supposed to work. No one should be invincible and no one is.
Except somehow there are "certain" people are close enough to be what you would call "invincibility".
What they do is kill off all that are capable of growing similar in power, and those who just grows.
Fighting with just pure numbers isn't at all possible, because of the huge LP needed to get rage then murder, and Rangering. And the LP needed to boost yourself to be skilled enough to kill your target.
Once someone powerful reaches the top of the world, they'll want to secure it. Simple as that. At that point, they'll cut down anyone who gets in their way, or even bats a eyelid at them.
If you cut off a tree, it'll still grow, if you pull the roots, nothing will grow.
That's how this world 4 is getting to, having the majority of murderers and griefers being more organized in their purpose to kill the rest of the world, gaining benefits and preventing others from overthrowing them.
Yeah, scents exist, but it's not at all helpful in delivering justice, as that's another different mechanic. You could have organizations with huge fortresses and having hearthfire in mansions... Sure as hell you can simply waltz in there and take them out...
Once a action can be organized, it can spew out of control, which is why world 4 has a lot of killings running rampant.
It's no different than organized crime like Mafia and such, except they rule and overpower by fear and death in a more primitive way.
Legit and new players leaves, and more or less aggressive players joins and changes up the community.