Season Thoughts

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Season Thoughts

Postby kobnach » Wed Aug 26, 2009 7:00 pm

Peter wrote:Um, this idea had nothing to do with killing alts.

The main advantage I see is providing some sense of life to an all-around dead world. To make the pressures on the player change over time. In spring you farm, in summer you build, in fall you harvest, in winter you craft, for example.


This would work a lot better _minus_ theft and vandalism. For those with poor defenses, resources are used immediately - or lost. For those with moderate defences, they can probably store cheap resources (wool, etc.) for an RL week or two, maybe more; bear meat, steel, silk, cheese etc. are more vulnerable - and thieves can tell (some of) those might exist by seeing such things as outdoor cheese racks. Newbies and casual players have poor defences. Those not living in huge groups or with super players tend to have only moderate defences. So every winter the casual players have nothing to craft with - and find something else to play. Some of the moderately defended also find themselves screwed, and likewise quit.

And yes, I _may_ be living in the past with regard to the reliable storage times. But I've never yet managed to make high quality cheese start to finish due to looting - haven't even managed to determine the recipes. I've actually been left alone long enough this last time that I could have done it - isn't 20/20 hindsight fun - but I was rather sick of playing - and pessimistic - after I got rid of the griefer who trashed all my in-progress cheese and most of my curd tubs.
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Re: Season Thoughts

Postby sabinati » Wed Aug 26, 2009 7:08 pm

kobnach don't you have any walls dude?
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Re: Season Thoughts

Postby Erik_the_Blue » Wed Aug 26, 2009 9:50 pm

kobnach wrote:So every winter the casual players have nothing to craft with - and find something else to play.

As much as I was arguing about food and tea (especially tea), this also reflects the heart of my argument. Anyone who enjoys the farming component of this game and/or related industries but nothing else is screwed whenever farming output drops to zero. They either have to work for (or steal) another player's stockpiles, or find something else to do (which isn't limited to activities in this game). Anyone reliant on tea (i.e. miners) is similarly screwed.

Of course, maybe j&l don't want this game to be casual-friendly, in which case my argument is moot.
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Re: Season Thoughts

Postby Jackard » Wed Aug 26, 2009 10:07 pm

sabinati wrote:kobnach don't you have any walls dude?

he has an outer palisade and an inner brick wall, maybe more

and nothing interesting outside the brick, last i checked
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Re: Season Thoughts

Postby theTrav » Wed Aug 26, 2009 11:13 pm

jorb wrote:When we get around to seasons, I think I can assure you that winters will be harsh and unforgiving. But there'll of course also be skis, skates and snowmen. (Finally an extended use for coal, carrots and cylinder hats) :)

That's what I like to hear :)
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