This is a crafting game. It is not a social game in its current stage. Not really.
Every project beyond village creation is done by and for the individual. Even in villages most persons spread out to have their own large claims by a forest, make their own mines, plant their own crops, and so on.
Then they wonder why when their hermit-home is robbed they have no recourse or protection.
I, for example, live an entirely peaceful existence. I make cheese and grind sausages and all that jazz and do so without any nailbiting concern that looters are coming after me. That's because I live within a community of in-game sociopaths who are practically itching for someone to start trouble so they can follow them home and slit their throats while they sleep. If kobnach could swallow his pride and try to do something like ask Pumpkin to live in the southeast and pay him tribute he'd have a murderous lunatic on a hair-trigger able to sort out any thievery problems. This is kind of how things work in medieval times with warlords and what have you.
But he's kobnach so *sigh*.
Point being it is possible to pursue a peaceful livelihood, but as a part of a community. Maybe if there were more improvements to the social aspect of the game with group actions and group projects (combolifting incredibly heavy things, crafting or resource gathering that requires multiple persons working in tandem) or improvements to village management and general in-game communication and UI most other peaceful crafters would group together in settlements more often.
As it is the only people who group together are the people get the benefit, and the people that see the benefit are PVPers. Crafters don't see the benefit because they don't look for it or process it. They're too busy looking for the most resources they can have for themselves.
Honestly, if the next map has procedural generation I predict most people will live ENTIRELY isolated lives and continually disperse further and further into the wilderness, though maybe item quality and credos and such will avert that as then members in a community will have more roles. I have no idea.