TeckXKnight wrote:While it is a sound idea, it homogenizes both of the combat stats into virtually the same thing. It'd be nice if they were different in some significant way, shape, or form. As is they have very clear divides but one obviously falls short of the other.
pyrale wrote:cloakblade wrote:Are you saying to make delta based on melee or UA because I don't know if it would make Melee OP or not but I still don't like it, simply because I don't like the idea of a 1 UA fight being able to fight on his own.
Well, I just find it silly that an armoured knight with a shield and a sword needs unarmed skill to fight :p.
pyrale wrote:TeckXKnight wrote:pyrale wrote:Wouldn't just replacing UA by max(UA, melee) fix this though ? Or would there still be imbalances between melee and UA ?
I'm not sure what you're saying. If you're suggesting a hardcap on UA set by armor, then I don't stand behind you at all.
correct me if I'm wrong, but delta is sqrt(your UA/their UA) right ?
What I was saying was that changing this formula to sqrt (max(your UA, your melee)/max(their UA, their melee)).
This would not give melee fighters the advantage to use manoeuvers, but atleast they wouldn't systematically be disadvantaged while fighting UA warriors.
cloakblade wrote:Really? You don't see why armor knights need to know how dodge and move around. If we put this in game terms your 1 UA knight could punch an ant to death. If we put it in more real life terms your knight can't dodge and can't move quickly at all. This versus someone who can move quickly (lets call him a pirate because he will probably have a sword) the pirate is able to dodge and roll behind the knight while all the knight can do is take blow after blow letting his armor do a large majority of the work for him.
cloakblade wrote:Is that comma a plus sign an "or" or what? In either of those case ("or" or plus) I can't see any reason to go UA.
pyrale wrote:cloakblade wrote:Really? You don't see why armor knights need to know how dodge and move around. If we put this in game terms your 1 UA knight could punch an ant to death. If we put it in more real life terms your knight can't dodge and can't move quickly at all. This versus someone who can move quickly (lets call him a pirate because he will probably have a sword) the pirate is able to dodge and roll behind the knight while all the knight can do is take blow after blow letting his armor do a large majority of the work for him.
Not going to start a pirate vs. knight argument, how an unarmed guy would stand no chance against a guy with a sword and skill to use it or how realistic it is that ants are dangerous opponents, but you don't rely heavily on dodging in a fight when you have a shield, usually. And you rely even less on it when you wear plate.
cloakblade wrote:The ability to move around is key in battle, position yourself with the sun/moon to blind an opponent, gaining higher ground, getting behind your opponent or even getting onto the side that they can't attack you from. All these play very specific rolls in combat and are almost impossible to simulate in-game. I could agree to the idea that plate should cause a slight drop in UA stat, but then all UA people would run around in chainshirts. And it also matters if we are talking about dueling or group. In a group battle Melee is already useful they can quickly finish off a crippled opponent. Though in a duel (1v1) UA wins (for the most part their may be exceptions).
pyrale wrote:cloakblade wrote:The ability to move around is key in battle, position yourself with the sun/moon to blind an opponent, gaining higher ground, getting behind your opponent or even getting onto the side that they can't attack you from. All these play very specific rolls in combat and are almost impossible to simulate in-game. I could agree to the idea that plate should cause a slight drop in UA stat, but then all UA people would run around in chainshirts. And it also matters if we are talking about dueling or group. In a group battle Melee is already useful they can quickly finish off a crippled opponent. Though in a duel (1v1) UA wins (for the most part their may be exceptions).
Are you talking about real life or how it should be in HnH ? Because from my experience, there is no chance an unarmed guy will win over a guy with a sword, ever.
As for what it should be ingame... Well, something balanced I guess. But if UA gets to get every manoeuver twice as effective on melee users for free, it will be hard to balance them.
edit : but I'm talking too much, I mainly went there to read :p.
cloakblade wrote:Though it does matter how we want to balance it.
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