Elden wrote:As for wall-related blocking... its a true programming nightmare, since walls can be... various: cliffs + shiftplaced B-wall + banners + statues = Loftar removing teleportation completely and forever.
No harder than any other pathfinding algorithm.
Elden wrote:I do like the idea of a separate "jamming device", apparently - a Siege Fire(SF). Maybe come bonfire sprites would work.
I like this better than just a ram doing that job. Maybe make it like the steel crucibles and require someone around to keep it fed.
On another note about TP blocking: would that just block anyone trying to port out (to run away), anyone trying to port in (to help defend), or block all teleporting?