ImAwesome wrote:-snip-
That's sort of an idea I had in mind, but you made a mistake by going into details about such a thing. That's what the math guys are for, and if the devs would ever want to implement such a system.
miraclew wrote:AnnaC wrote:Expanding a claim merely costs 10 LP per square meter. This is insignificant when you can feed an alt curios and have all it's LP going to a claim. So I definitely suggest increasing the LP cost to expand claims.
What if there was an total LP gained requirement for expanding claims?
ex, basic 5x5 claim just requires Yeomanry. To get it beyond 10x10, you need 100k LP gained, 20x20 maybe 250k LP etc. Would still be fairly easy but requires a bit more investment into the character, without affecting the cost for people who change claims.
I think it's a little too arbitrary with its caps; it would be easier to just have the cost/tile increase as the claim gets larger.
Flame wrote:and what about the problem of resources to conquer? A town over every clay spot? So once the resources are token, end of the game?
What are you talking about? That's what the game is NOW.
1. Find resource; 2. feed an alt curios; 3. claim resource
This is BAD gameplay, because personal claims do not change nor decay with the world around them. People whine about hearth vaults, well why do you think hearth vaults are in place? Because every resource in the world has some claim on it, even if it's a forgotten resource it still has a claim because personal claims
never go away. Atleast villages decay, and if all resources were owned by villages or colonies of villages, atleast the owner of the resource has some identifier. You don't know who owns a resource when it's a personal claim (because it's likely an alt never online anyway), so you can't do anything about it; except leave your vandalism scents or whatever, and hide in your vault.
Since personal claims are so static, there needs to be much more cost to establish them; especially ones that are large. To do this in such a way that doesn't harm the already difficult to play, unprotected newbies, is what many of the topics in this thread are about.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)