So is it official? Aslong as you have cows your vault is legal?
YES!
burgingham wrote:Ganssama wrote:Pandemonium - biggest and most defended vault in HnH. Try to prove that it is not
We have cows.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
Avu wrote:Give walls soak depending on a civilization/activity rating of the village/claim that covers it. This rating is basically a measure of how lived in a place really is. Things like live animals and growing crops/trees would be worth a lot, multiple buildings as well the more you got the stronger the wall.
Avu wrote:Even low q shit needs work to keep it alive/ growing so who cares. As for authority if you're referring to authority increase over time that would be utterly useless due to how easy auth alts are to use now. If it's max authority I guess it could be a factor and it would stop having 50 tiny vaults but won't stop a vault someone dumps 200 statues in (seeing how invincible statues make sense once walls aren't invincible anymore)
Avu wrote:Not as good as the previous idea but: give soak depending on how many wall tiles are part of a wall system. Tiny vault shit should be weaker than real towns.
Sarchi wrote:I certainly like the idea to make wall soak depend on wall size as well. It would encourage building bigger villages.
Avu wrote:Hearthfire lockdown. If you got a scent you get a new option to lock the offending hf to its current location so no vault hopping is possible. Lockdown expires with scent expiration or ranger unlocking it (so there is room for diplomacy).
bmjclark wrote:burgingham wrote:Ganssama wrote:Pandemonium - biggest and most defended vault in HnH. Try to prove that it is not
We have cows.
So does ainran
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