Nummy wrote:Omg... there is no framerate lag.
Lag means delay.
Start distinguishing lag and crap computer.
Pull your head out of your ass. You just contradicted yourself. If lag means delay, then of course there can be FPS lag. (What's causing it could be difficult to troubleshoot, though, if the user isn't tech savvy.) Maybe you need to learn your terms better.
Lag: any perceived delay in a response. On a computer in a networked environment, it could be from a crap computer or network issues. It can also be from bad settings in an OS or driver. Finding the root can be a chore for even the most experienced power user. Sometimes there's nothing a user can do about it because the issue is in crappy coding in the client being used.
Latency: the time it takes for two computers on a network to respond to each other and is usually measured in "ping" time (travel time for a data packet to go from A to B and back to A). Slow data rates will definitely increase latency, but faster rates won't guarantee lower latency.
There is no serious reason you shouldn't be able to run this on a P3 1GHz w/ 512MB RAM. (This is the required system specs for another 2D 3/4 perspective Java game I play.)
Potjeh wrote:It's not crap computer, it's badly optimized rendering. Large wheat fields will make *any* computer choke.
Which is why I'm glad Ender does such a great job with making options in his client. The "Simple Crops" option is probably one of the best he's added.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.