Animation Environment

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Animation Environment

Postby Daji » Wed Nov 02, 2011 10:48 am

I think I can do something about animated trees, but I'm prior to finish all the kind different species

but for wheat, it's can be pretty cool I think, Just need some help about coding .res files, for Boshaw it's seem so clear be we aren't all coders
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Re: Animation Environment

Postby Nummy » Wed Nov 02, 2011 7:27 pm

Daji wrote:I think I can do something about animated trees, but I'm prior to finish all the kind different species

but for wheat, it's can be pretty cool I think, Just need some help about coding .res files, for Boshaw it's seem so clear be we aren't all coders

Just you two get together, you make graphics, he can put it in res file and fix code in client. Voila. But first yes, get other trees as well, so we don't have mixed forest of tree GFX types.
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Re: Animation Environment

Postby Icefire2314 » Mon Nov 14, 2011 2:16 am

SacreDoom wrote:Not saying it's a dumb suggestion or anything, but it will require massive amounts of memory, too. You'd crash all the time if you had a semi-shitty computer.



Like me?! o3o

Nice idea, but it would likely increase the lag. We have enough lag already.
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Re: Animation Environment

Postby ImAwesome » Mon Nov 14, 2011 4:19 am

Icefire2314 wrote:
SacreDoom wrote:Not saying it's a dumb suggestion or anything, but it will require massive amounts of memory, too. You'd crash all the time if you had a semi-shitty computer.



Like me?! o3o

Nice idea, but it would likely increase the lag. We have enough lag already.

if it were client side it wouldn't add a drop of extra memory usage to the servers as the server would still send the same information, and the client would interpret that information the exact same way, just display a different image(s) than normal, and people already have several graphic mods that do this, most just aren't animated. again if YOU have a crappy pc you'd probably crash alot from the amount of memory it would take for the client to animate all those images.
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Re: Animation Environment

Postby Mvpeh » Mon Nov 14, 2011 5:02 am

AnnaC wrote:The majority of players will just see flat red boxes anyway. :D

Yeah, I agree. Although it may look nice, it'll lag. Bad. Frame Rates aren't the best in the Hearthlands, I don't think this would boost it at all.
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Re: Animation Environment

Postby Nummy » Mon Nov 14, 2011 5:26 pm

Icefire2314 wrote:
SacreDoom wrote:Not saying it's a dumb suggestion or anything, but it will require massive amounts of memory, too. You'd crash all the time if you had a semi-shitty computer.



Like me?! o3o

Nice idea, but it would likely increase the lag. We have enough lag already.

Omg he re is another one... stop mixing lag and low FPS. It's not the same and never will be.
Lag is caused by network delay and has nothing to do with amount of stuff drawn on screen and operated by CPU.
Low FPS is caused by your crap computer (usually graphics card and CPU and not enough RAM). Animated environment would only lower your FPS, not network delay. Still I saw there is a lot of room for optimization in HnH and this could be done...
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Re: Animation Environment

Postby Mvpeh » Mon Nov 14, 2011 6:21 pm

Nummy wrote:
Icefire2314 wrote:
SacreDoom wrote:Not saying it's a dumb suggestion or anything, but it will require massive amounts of memory, too. You'd crash all the time if you had a semi-shitty computer.



Like me?! o3o

Nice idea, but it would likely increase the lag. We have enough lag already.

Omg he re is another one... stop mixing lag and low FPS. It's not the same and never will be.
Lag is caused by network delay and has nothing to do with amount of stuff drawn on screen and operated by CPU.
Low FPS is caused by your crap computer (usually graphics card and CPU and not enough RAM). Animated environment would only lower your FPS, not network delay. Still I saw there is a lot of room for optimization in HnH and this could be done...


"Omg he re is another one..."
Stop acting like you know what you're talking about. Frame rate is generally perceived by the word lag, due to the fact that usually when you experience frame rate lag, you'll see choppy frames and low response times due to the CPU's inability to proscess the pictures on the screen. For example, if you were playing a FPS, and shot, experienced 4 Frames per Second, you may have to wait a few seconds before actually shooting. I will edit this with more information later, I'm at work ATM, no time.
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Re: Animation Environment

Postby Nummy » Mon Nov 14, 2011 6:35 pm

Omg... there is no framerate lag.
Lag means delay.
Low FPS meaning skipping some frames and showing few too much time.
Lag means, server send you data but it takes too long to get to your computer so you see that as delay, but things happen after some time.

Low FPS means your computer is not able to draw and compute all the things and when updating from Frame A to frame B it's too long time and often it is already time for a frame C to be drawn and processed, meaning you skip frame B and you watch frame A too long.

Start distinguishing lag and crap computer.
Lag and low frame rate has nothing to do with each other and are not connected. You can have IBM super computer at home and you will still have lag in HnH due to server issues.
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Re: Animation Environment

Postby Potjeh » Mon Nov 14, 2011 6:45 pm

It's not crap computer, it's badly optimized rendering. Large wheat fields will make *any* computer choke.
Image Bottleneck
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Re: Animation Environment

Postby MagicManICT » Mon Nov 14, 2011 7:51 pm

Nummy wrote:Omg... there is no framerate lag.
Lag means delay.

Start distinguishing lag and crap computer.


Pull your head out of your ass. You just contradicted yourself. If lag means delay, then of course there can be FPS lag. (What's causing it could be difficult to troubleshoot, though, if the user isn't tech savvy.) Maybe you need to learn your terms better.

Lag: any perceived delay in a response. On a computer in a networked environment, it could be from a crap computer or network issues. It can also be from bad settings in an OS or driver. Finding the root can be a chore for even the most experienced power user. Sometimes there's nothing a user can do about it because the issue is in crappy coding in the client being used.
Latency: the time it takes for two computers on a network to respond to each other and is usually measured in "ping" time (travel time for a data packet to go from A to B and back to A). Slow data rates will definitely increase latency, but faster rates won't guarantee lower latency.

There is no serious reason you shouldn't be able to run this on a P3 1GHz w/ 512MB RAM. (This is the required system specs for another 2D 3/4 perspective Java game I play.)

Potjeh wrote:It's not crap computer, it's badly optimized rendering. Large wheat fields will make *any* computer choke.


Which is why I'm glad Ender does such a great job with making options in his client. The "Simple Crops" option is probably one of the best he's added.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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