If metals were traded as currency, signing coins would be a good idea
in theory (mainly for advertisement and expanding influence) but it would be a nightmare to implement because coins are stackable and you would have to differentiate between differently minted coins within stacks and so on. It would also be meaningless, as silver and gold would be traded due to the underlying value of the metal itself, and trying to implement fiat with common metal coins would be unenforceable.
It might be useful to have gold and silver coinage for its divisibility, but (correct me if I'm wrong here) precious metals seem to be too rare at this point and prohibitively expensive to specifically mine for so it isn't really possible, and since coins aren't generally used for trade, coin presses are generally not worth the trouble to make. As far as other metals go, there's no point in minting iron coins because it's too common and more useful for other things, nor steel because it's time-intensive to make and much better put to use elsewhere. Tin and copper might be useful for petty exchanges, but those aren't really worth minting either. Then there's the issue of quality, i.e. what would be the minimum standard for trade, how would q10 compare to q40, etc., which was already mentioned earlier in this thread.
Sevenless wrote:Either the currency is worth par to its base components (Trader groups probably won't bother, it's a pain in the ass to produce it anyway)
It doesn't have to be produced until explicitly needed, and it would be taken for granted that 100 coins = 1 bar anyway.
or it's worth more than par (issuers would gain relative power over the currency compared to non-issuers = cohesion issues between the trader groups).
Seigniorage doesn't really work because you can't really reduce the purity of gold and silver in the game in the same way you can in real life. Besides, can you even imagine how much that would complicate things if it were ever implemented?
Coinbags would be a good step towards making it even potentially viable.
Or you could just allow them to be stored in seed bags (which you rename "leather pouch" or something like that). It shouldn't be able to hold more than 100 coins, though (so it won't be some kind of weird matter-compression technique).
Besides which, we already do have currencies going on. Pearls are actually currency within haven. Pretty much everyone accepts them and they are portable and value dense.
Not to mention boletes, flotsams, edelweiß, and other curios, which all seem to have similar point values in trade threads (with some variation here and there). For instance, q20+ boletes are generally 10 pts. Pearls are probably the most standardized since most of them come in q10. Personally I think it's rather crude and I'd rather be using those forageable curios myself, but the problem is that nobody seems to trade precious metals for things anyway. I noticed in one thread where one guy was buying gold nuggets at 100 pts, but I don't really know whether that's a fair value for them or not since I haven't been playing long enough to run into gold yet. Assuming it is, then a single coin = 10 pts and so on. Then there's silver, which is also another alternative but its value relative to gold will always tend to fluctuate.
You really can't have an advanced economy without coinage, but the current state of affairs in this game wouldn't be able to support one anyway. It would be interesting to have it since it might lead to things like banking, currency exchanges, lending, etc. Well, probably not, but who really knows.
Human behavior is economic behavior. The particulars may vary, but competition for limited resources remains a constant. Need as well as greed have followed us to the stars, and the rewards of wealth still await those wise enough to recognize this deep thrumming of our common pulse. —CEO Nwabudike Morgan, "The Centauri Monopoly"