Custom Items, not as imposible as you think!

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Eating food, not as imposible as you think!

Postby Jackard » Mon Oct 19, 2009 7:42 pm

Haven & Hearth is an amazing game, but there is nothing ground breaking or never seen before systems in it. Here is my idea, eating food! Lets say you want to eat an apple. This would work like drinking water, except it would involve more mastication. Here is how you would eat that apple.

1. Find an apple tree
2. Climb the apple tree
3. Find a particularly good-looking apple, ripe and free of blemishes
4. Apply your hands to the apple, take it for your own
5. Bite into the apple
6. Chew slowly and savor the taste
7. Remember to swallow
8. ???
9. Profit

And there you have it! How this would work code wise, is there would be foods of all sorts available from different resources such as trees or animals or rivers, and once eaten would restore hunger and maybe even improve your character. This idea would work for a wide range of content, but I am just throwing this out there. Thanks!
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Re: Custom Items, not as imposible as you think!

Postby sabinati » Mon Oct 19, 2009 7:54 pm

great idea *mindforce* *mindforce* *midforce* can we plz haev this jorb?
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Re: Custom Items, not as imposible as you think!

Postby jorb » Mon Oct 19, 2009 7:56 pm

Great idea there Jackard. :lol:

I guess it depends on what you would classify as something unique. It's not Katamari Damacy, I'll give you that. A lot of the ideas for Haven are admittedly stolen. We ourselves refer to the action menu as the "Starcraft menu". :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Custom Items, not as imposible as you think!

Postby NaoWhut » Mon Oct 19, 2009 8:13 pm

Meh long as i can call people
who make you guys sound lazy
retarded it's fine by me :)

This would be cool but not
necessary i'd rather them not
waste time of something like
"ooh pretty cape you have there
bob! i want one too!!! where
did you buy that purse George!"

and get right to the

"HOLY $#!^ DOOD I JUST MADE A
MOFOING TREBUCHET AND BLEW
UP BRODGAR!! WOOOH"

Or you could always make me a
new bow or edit marksman so i
can add damage to my bow by
stats.
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Re: Custom Items, not as imposible as you think!

Postby CG62 » Mon Oct 19, 2009 9:44 pm

jorb wrote:I'd like to argue that Haven has several systems that are fairly unique. But, of course, I'm biased.


One of those is, of course, making a game about labour fun.

Now if only someone could do that IRL.
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Re: Custom Items, not as imposible as you think!

Postby theTrav » Tue Oct 20, 2009 3:13 am

CG62 wrote:making a game about labour fun.
Now if only someone could do that IRL.

You mean like, hobbies?
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Re: Custom Items, not as imposible as you think!

Postby firemage » Tue Oct 20, 2009 12:48 pm

jorb wrote:We ourselves refer to the action menu as the "Starcraft menu". :)


You young whippersnappers! That kind of menu is around at least since WarCraft 2, if not WarCraft 1! :lol
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Re: Custom Items, not as imposible as you think!

Postby CG62 » Tue Oct 20, 2009 9:40 pm

theTrav wrote:
CG62 wrote:making a game about labour fun.
Now if only someone could do that IRL.

You mean like, hobbies?


Labour.

As in, farming IRL.
Building houses.
Paving streets.
all those minimum wage backbreakers.


Hobbies are already quite fun.
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Re: Custom Items, not as imposible as you think!

Postby theTrav » Tue Oct 20, 2009 11:27 pm

CG62 wrote:As in, farming IRL.

My girlfriend is an avid gardener. My mother bought us a hobby farm when dad had a profitable computer store

CG62 wrote:Building houses.

Carpentry, bricklaying or electronics? I know people who do all three of those things for fun hobbies

CG62 wrote:Paving streets.

That one is probably the hardest to find a matching hobby for, but I bet there's someone out there who does something like it... maybe some SCA freaks or the swan hill folks...


CG62 wrote:all those minimum wage backbreakers.

In Australia house builders make SHITLOADS, as do most tradeys. Farmers tend to do ok because of massive gov't subsidies, but you'll never get one to admit it cause they're a pack of whiney bastards.


CG62 wrote:Hobbies are already quite fun.

Yeah, I guess what I'm trying to highlight here is that the only difference between labor and a hobby as you seem to be describing them is that in a hobby situation you get to set your own pace, make the important decisions yourself and care about/benefit from the output.

I tend to be one of the people who thinks that it's possible (and important) to enjoy your job.
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Re: Custom Items, not as imposible as you think!

Postby CG62 » Wed Oct 21, 2009 4:52 am

Well unfortunately, here in the US (or at least around where I live), the manual laborers are considered the lower-class citizens.

But yeah, I suppose so. I'm quite active in... wait, I just realized I'm further helping de-rail this thread. Fuck. someone get a bulldozer.
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