Faith in our Neighbors: Better City Building

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Faith in our Neighbors: Better City Building

Postby dagrimreefah » Mon Oct 01, 2012 6:22 am

TeckXKnight wrote:That said, the most elegant solution is to remove teleporting. Not to try to skirt around it like we have which only leads to tons of bugs, exploits, and general poor gameplay. Let trade suffer for it. We don't need convenient globalized trade to have a fun game. Local exchange and prices are a great thing and organically allowing scarcity to develop trade will provide a lot more fun than the current system.

I agree completely with this.
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Re: Faith in our Neighbors: Better City Building

Postby factnfiction101 » Wed Oct 03, 2012 9:07 am

I've edited this so many times
TeckXKnight wrote:Wall of text

I don't agree with most of what you said. I agree gates and keys are useless tho.

Here goes the worst idea ever: Keys can't be dropped or stolen from dead bodies (I kinda like the idea about lockpicking but it would probably be abused by the bigger factions making gates & keys pointless again). Only the inherited person can reclaim the keys. They can still be copied and given out. Buildings, Large chests, and wooden chests should all have locks n keys, I agree with that. Semi new villagers can be set to tresspass and theft, just not vandalize (unless they're farmers or something), and they would have to vandalize to get into a locked chest. So scents would be left.

Buildings should be harder to destroy, imo. The fire idea is neat and it would be really cool to see but this would just make people rage over easily destroyed buildings. If buildings were harder to destroy than I can see the need to burn them instead. The way it is now, they're easy to destroy.

People that don't have the rights to the pclaim can't build BW or pallisades on it.

IDC for any of the guild ideas, and it would take much more coding to make the town safer? I don't think that would happen at all. If you're worried about people raiding the village build a area for training new villagers near the village. Give them decent Q stuff to use and after so long let them join the main village.

I don't mean to come off as a jerk, maybe you guys have a clear idea of how things can work better. I just don't see it :(
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Re: Faith in our Neighbors: Better City Building

Postby Vihart » Wed Oct 03, 2012 4:11 pm

We need to be able to trust other players without running an extensive background check on them. There need to be in-game mechanics put in place that allow players to live within the same vicinity and not only benefit each other but even allow them to trust each other
.

This is a survival game, your meant to be paranoid with the people you let into your village. Most of the wars, fighting, clans, and villages getting raided from the inside is part of the social aspect of it - its an mmo.

Newbs/hermits (or people in general) are meant to look over their shoulder constantly, it makes the game exciting.

I dont trust anybody, thats what kept me alive while ive been playing.

EDIT- Apart from one incident with a boar in the beginning - but i havent been pwned by another person yet.
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Re: Faith in our Neighbors: Better City Building

Postby TeckXKnight » Thu Oct 04, 2012 11:51 pm

This is the part that I disagree with Vihart. Yes, HnH is very much a survival game and it needs to remain so to be fun. It's also an mmo though at the moment trying to see anyone else or join a village will lead to nothing but trouble and death. It'd be sort of nice if things weren't so clunky and we could actually interact with each other and potentially even the villages that we've made without everything burning to the ground shortly thereafter. At the moment, trust is more or less replaced with exploitation and we can only put faith in each other as far as we can throw one another.
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Re: Faith in our Neighbors: Better City Building

Postby Vihart » Fri Oct 05, 2012 3:01 am

TeckXKnight wrote:This is the part that I disagree with Vihart. Yes, HnH is very much a survival game and it needs to remain so to be fun. It's also an mmo though at the moment trying to see anyone else or join a village will lead to nothing but trouble and death. It'd be sort of nice if things weren't so clunky and we could actually interact with each other and potentially even the villages that we've made without everything burning to the ground shortly thereafter. At the moment, trust is more or less replaced with exploitation and we can only put faith in each other as far as we can throw one another.

But thats the entire point, In my eyes your looking for the easy way around it- its not meant to be easy, othewise you wouldnt have so much drama, saying that though thats the reason I didnt join a village and tried to stay as a hermit
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Re: Faith in our Neighbors: Better City Building

Postby ImAwesome » Sat Oct 06, 2012 2:11 am

Vihart wrote:But thats the entire point, In my eyes your looking for the easy way around it- its not meant to be easy, othewise you wouldnt have so much drama, saying that though thats the reason I didnt join a village and tried to stay as a hermit

not an easy way, just a WAY! there are people out there that seem normal, then as time passes they take everything you own destroy anything they can't take, and start crap with other factions to get you killed...

if there was a way to do things without giving someone full access it would stop a lot of that. think of it as your first day at a new job, they don't give you a company car and access to all the company finances, but in this game thats what you have to do...its either all or nothing!

edit: read this to see what we mean!
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Re: Faith in our Neighbors: Better City Building

Postby LadyV » Sat Oct 06, 2012 6:58 am

ImAwesome wrote:
Vihart wrote:But thats the entire point, In my eyes your looking for the easy way around it- its not meant to be easy, othewise you wouldnt have so much drama, saying that though thats the reason I didnt join a village and tried to stay as a hermit

not an easy way, just a WAY! there are people out there that seem normal, then as time passes they take everything you own destroy anything they can't take, and start crap with other factions to get you killed...

if there was a way to do things without giving someone full access it would stop a lot of that. think of it as your first day at a new job, they don't give you a company car and access to all the company finances, but in this game thats what you have to do...its either all or nothing!

edit: read this to see what we mean!



Exactly!
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Re: Faith in our Neighbors: Better City Building

Postby Vihart » Sat Oct 06, 2012 2:21 pm

ImAwesome wrote:
Vihart wrote:But thats the entire point, In my eyes your looking for the easy way around it- its not meant to be easy, othewise you wouldnt have so much drama, saying that though thats the reason I didnt join a village and tried to stay as a hermit

not an easy way, just a WAY! there are people out there that seem normal, then as time passes they take everything you own destroy anything they can't take, and start crap with other factions to get you killed...

if there was a way to do things without giving someone full access it would stop a lot of that. think of it as your first day at a new job, they don't give you a company car and access to all the company finances, but in this game thats what you have to do...its either all or nothing!

edit: read this to see what we mean!


There is ways around it, you could give the villagers seperate areas of the village that only they can access. Lots of Palisades within the village would do this (havent you heard people doing this already?) the only draw back is that the villager may feel imprisoned but as long as you give them a healthy supply of curios and equipment they should be happy (also a seperate little house with space for their own crops etc)

What i also believe your talking about doesnt have a cure, look at the real world as an example (because you are using people from the real world , yes?) you build a city - your going to get criminals wether you like it or not (rich and poor) - scientists havent figured out exactly wants to make a person steal (it differs under different circumstances ((e.g rich kids stealing cars <.<)) and how to prevent it - even corporal punishment doesnt work
So you can bet that when you start a little village your going to get thieving little cunts whether you like it or not - but there is ways of cutting the village into sections to contain it - you just want an easier option .....

EDIT-http://www.havenandhearth.com/forum/viewtopic.php?f=29&t=29313 (yes i know same link - you edited it without me seeing )

Heres a good example of a thieving little cunt, why did he steal ? No idea but the people in Horizon village could have prevented so much destruction in the first place (and probably did prevent him getting to other areas of the village).

The point is alot of that destruction could have been prevented, just split the areas of the village up and get the finished products (in this case meat) into an area where villages dont have as much access.
e.g people in charge could have simply moved the meat into a more secure area after it started to pile up in the cupboards and cut off access to other areas in the village.
EDIT..- Its also seems that Horizons have got a way to check if someone is a thieving little cunt. Also if you look at that village there is a major flaw - the village idol is unprotected - it should have a Bwall around it.
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Re: Faith in our Neighbors: Better City Building

Postby ImAwesome » Sat Oct 06, 2012 5:41 pm

if its divided its not a village, its a few people sort of working together...

Vihart wrote:There is ways around it, you could give the villagers seperate areas of the village that only they can access. Lots of Palisades within the village would do this (havent you heard people doing this already?) the only draw back is that the villager may feel imprisoned but as long as you give them a healthy supply of curios and equipment they should be happy (also a seperate little house with space for their own crops etc)


a village should work together not just be a group of people that rule it and decide what others get(your system of handing out curios and equipment) what each player does should have a way of making the entire village better. if you divide them up like cattle and tell them you don't trust them how long do you think it will take for them to leave?

since you bring up the way things work in life, a mayor runs a city along with a city council(lets consider those the lawspeaker and chieftains of the village) you have laws and punishments, and even cops to enforce the laws and when someone commits a crime their dealt with according to the severity of their crime(village rules but we have no way of enforcing except kill the person). now think of it this way, if you live in a house on your land anyone can come along and kick in the door and take your crap. when things like this happen what do you do? call the police. in game we have walls to keep people out, and they can't get in without a lot of hard work...and once they're in and they take all your crap what do you do? either whine about it of go kill them...see how your example makes absolutely no sense now?
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Re: Faith in our Neighbors: Better City Building

Postby Vihart » Sat Oct 06, 2012 5:58 pm

My post makes no sense to you, fair enough.
Consider that some cops etc are corrupt....also if you are the leader of the village - your word is law.
Yes you want to keep people from accessing certain areas- you telling me you would allow villagers to wonder into a storage where you keep valueables like pearls? no theres no good reason to, like theres no reason for a farmer bern able to access your mine if its nearby, or any other area thats not where hes suposed to be...are you allowed to enter the bank vaults in your local banks? Of course not, what about your supermarkets warehouse? No of course not
There are areas in a village that villagers should not have access to, because they dont work there or because that area is too sensitive (where you keep most valuable stuff.
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