SuperNoob wrote:you seem to argue against any point I try to make here, but you haven't added a single point to back up the basic idea.
to anyone who isn't a dumb ass sorry about the text wall...
Why should I put time and effort into making a post backing the basic idea when no one but me seems to actually fucking understand what he's saying? Please refer to my very first post in this thread regarding asshat assumptions, and you will (perhaps) begin to get it. Also, the whole quoting my name as ''dumb ass'' doesn't make you seem very mature at all, mate. Which further bolsters the fact that I don't give a shit about pleasing what your opinion of my response to this crap
should be.
I joined this thread responding to nooby93, in regards to his wild claims about killing bears and w/e. I just so happened to still be in that discussion when you stuck your gigantic ego-trip in.
SuperNoob wrote:think of it this way, you(the real you not your character) live in a house: anyone at any time can walk up and kick in your door and try to kill you. whats the risk to them? the risk is that its against the law and there are punishments for breaking the law if you're caught...so basicly thats the same as leaving criminal scents. of course you can get some really strong door, lots of locks, but really a good kick will take down most doors.
...lets keep with my previous scenario, would someone sit outside a house 24 hours before going in to rob it with a big sign telling everyone they plan to rob that house? if you're sitting around a place with a ram thats pretty much what you're doing telling everyone you're about to break into a place!
I hate to break it to you, but crimes IRL are highly organized, whether it be a group, or just within the mind of one criminal. A huge amount of planning goes into a real crime, unless you're just reckless/stupid, and if you are, you're bound to get caught straight away, anyway. In haven, I think the large amount of time needing to settle a ram is a great mechanic. If you're so concerned about it becoming destroyed, it doesn't take much effort for you and whoever else is going to help raid to make a small encampment around the ram and guard it. If you're in any sort of position to do some kind of raid, you should be able to defend yourself against the people within. If they come outside and try to attack you, they run the risk of getting killed, themselves, and making the upcoming raid that much easier for you. It's not a hard concept to follow. If I saw a ram outside of my establishment with 3-4 people guarding it...I definitely wouldn't go trotting out there alone. If we're going to all be assuming things, as stated before "No one on this game has a life", then hell, you've got a lot of free time to stand there with your buddies next to the ram and look intimidating.
Also, I think you watch too many action movies, because there are
plenty of doors, and walls for that matter, that aren't going to go down just because some idiot thinks he's a badass.
SuperNoob wrote:I see no point you're making here, my point was that in this game a palisade is no more solid than a pair of clogs
I can drop clogs into a river and they will disappear forever. I am willing to bet you if they were an actual
destroyable object, they'd be pretty easy to destroy. My ENTIRE POINT was the fact that the outcome is more than the sum of its parts regarding a palisade. And for the record, I had no idea such mechanics as karate chopping a fucking board into perfect halves to create the sides of a crate were actual considered methods of crate building. Fascinating!
TeckXKnight wrote:Stop making suggestions that make players immortal or bases invincible; it goes against the nature of the game and inevitably makes everything worse for it.
Palisades are not invincible, nor would the suggested idea make them invincible. While I do agree to an extent that 3 blocks =/= a wall, I DO think it would be a problem if it was raised to say, ten wood blocks, because it would roughly triple the amount of trees needed to build any given palisade, and it would make it an utterly huge pain in the ass to complete.
A ram should be necessary to take down a palisade, that is what I think. One could argue, that sort of makes the painstaking task of building a brick wall pointless considering you'd have to invoke the same method of building a palisade ram to take it down. I'd like to point out the fact that this idea that Danno is presenting is not a concrete thing that absolutely HAS to be the way he described it at first. Please take note that in his original post, he said quite often: "There
could be" this, and "There
could be" that. Please don't fall into the abyss that is making more asshat assumptions, too. This is the IDEAS subforum, not the ''everything posted within should be taken word for word with
absolutely no room for improvement or change to the original idea", subforum.
And hey, while we're at it, I'll pitch an idea of my own. What about a ram made out of wood that is the primary method of taking down a palisade, and then there is a separate ram made of metal parts, i.e. a huge metal spike or whatever on the end, and is the only means of taking down a brick wall? It would still require raids on both palisaded claims, and bricked claims to be organized, and separates the two by a (albeit varying) degree of difficulty in terms of obtaining the parts. If you like the idea or hate it, I don't give a shit. Just don't assume that by my suggesting what I just wrote; that a half-formulated idea that I came up with at 2:12am, that I expect it IS, or DEFINITELY SHOULD be made into the game, immediately.
Last edited by Scubas on Tue Jun 18, 2013 5:18 pm, edited 1 time in total.