Skulls as Identification

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Skulls as Identification

Postby NOOBY93 » Thu Jun 06, 2013 1:09 pm

painhertz wrote:Viking funerals! And biers? sp? that would fucking rock to be able to send our characters off on a burning boat.

...Which would be lit with a bonfire?
Just an idea.
And needs a rope to tie the body.
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Re: Skulls as Identification

Postby Jackard » Thu Jun 06, 2013 1:13 pm

painhertz wrote:Viking funerals! And biers? sp? that would fucking rock to be able to send our characters off on a burning boat.

cairns too. we never did get funeral/graveyard stuff for haven. could be good time to fix that
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Re: Skulls as Identification

Postby overtyped » Thu Jun 06, 2013 7:55 pm

burgingham wrote:
Onionfighter wrote:I loved being able to see the names above all the skeletons (something missing in Salem). It gave the world a sense of history.
I am not arguing against having named skulls. I am against having the name be the actual name instead of the memorized name. For people you don't know, there should be no name. (You should be able to id dead ancestors.)


I am totally with you here. Wasn't it always J&L's intention to create a sense of mystery and doubt by not giving away actual character names unless the player wants it to happen?

Not sure what even made them change it with skulls now. I find it rather boring that they did.

Btw what's up with everyone going ballistic about Onion posting? You made some enemies in Salem or what? ^^

Heres the uselessness of it, since someone can make an alt with that same name, and just click space a couple times after writing the name in the character creation room, to get a lookalike of the exact same name, then they kill the alt and claim the win. If jorb removed spaces after names, that would solve it, and make the names on skulls actually mean something.
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Re: Skulls as Identification

Postby SuperNoob » Thu Jun 06, 2013 9:40 pm

overtyped wrote:
burgingham wrote:
Onionfighter wrote:I loved being able to see the names above all the skeletons (something missing in Salem). It gave the world a sense of history.
I am not arguing against having named skulls. I am against having the name be the actual name instead of the memorized name. For people you don't know, there should be no name. (You should be able to id dead ancestors.)


I am totally with you here. Wasn't it always J&L's intention to create a sense of mystery and doubt by not giving away actual character names unless the player wants it to happen?

Not sure what even made them change it with skulls now. I find it rather boring that they did.

Btw what's up with everyone going ballistic about Onion posting? You made some enemies in Salem or what? ^^

Heres the uselessness of it, since someone can make an alt with that same name, and just click space a couple times after writing the name in the character creation room, to get a lookalike of the exact same name, then they kill the alt and claim the win. If jorb removed spaces after names, that would solve it, and make the names on skulls actually mean something.

actually don't need spaces. names are only special on your account, anyone else(or even your own alt account) can use the same name as someone else...

thinking back to what Onion said about not wanting people to know his strong hearthlings were dead: this could actually lead to villages making alts with names of their strongest fighters killing them and leaving them out in the wild somewhere to make an enemy think they're weak and tempt them into a fight. this really has no real bearing on the game more than a player wants to make of it.
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Re: Skulls as Identification

Postby Oddity » Sat Jun 08, 2013 4:54 am

Tonkyhonk wrote:
painhertz wrote:a unique names system

but it sucks. dont you ever meet other Troy's irl too?

We'll all have to use lastnames.
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